add TileLayerRenderer.getPreferredZ_ plus tests

This commit is contained in:
Éric Lemoine
2012-07-19 23:28:35 +02:00
parent 404d123623
commit 8f5d0ac642
2 changed files with 109 additions and 0 deletions

View File

@@ -135,3 +135,39 @@ ol.dom.TileLayerRenderer.prototype.removeInvisibleTiles_ = function(
}
}
};
/**
* Get the best/preferred z for an arbitrary resolution.
* @private
* @param {number} resolution Resolution.
* @return {number} Z.
* TODO: this should probably be shared with the WebGL TileLayerRenderer,
* but our current class hierarchy does not allow this sharing.
*/
ol.dom.TileLayerRenderer.prototype.getPreferredZ_ = (function() {
var cache = {};
return function(resolution) {
if (resolution in cache) {
return cache[resolution];
}
var tileLayer = /** @type {ol.TileLayer} */ (this.getLayer());
var tileStore = tileLayer.getStore();
var tileGrid = tileStore.getTileGrid();
var gridResolutions = tileGrid.getResolutions();
var minDiff = Number.POSITIVE_INFINITY;
var candidate, diff, z, r;
for (var i = 0, ii = gridResolutions.length; i < ii; ++i) {
// assumes sorted resolutions
diff = Math.abs(resolution - gridResolutions[i]);
if (diff < minDiff) {
z = i;
minDiff = diff;
} else {
break;
}
}
cache[resolution] = z;
return z;
};
})();