Do not draw non-loaded icons
This commit is contained in:
@@ -177,16 +177,20 @@ ol.renderer.canvas.VectorLayer.prototype.renderFeature =
|
|||||||
function(feature, resolution, styleFunction, replayGroup) {
|
function(feature, resolution, styleFunction, replayGroup) {
|
||||||
var loading = false;
|
var loading = false;
|
||||||
var styles = styleFunction(feature, resolution);
|
var styles = styleFunction(feature, resolution);
|
||||||
var i, ii, style, imageStyle;
|
var i, ii, style, imageStyle, imageState;
|
||||||
for (i = 0, ii = styles.length; i < ii; ++i) {
|
for (i = 0, ii = styles.length; i < ii; ++i) {
|
||||||
style = styles[i];
|
style = styles[i];
|
||||||
imageStyle = style.image;
|
imageStyle = style.image;
|
||||||
if (!goog.isNull(imageStyle) &&
|
if (!goog.isNull(imageStyle)) {
|
||||||
imageStyle.imageState == ol.style.ImageState.IDLE) {
|
if (imageStyle.imageState == ol.style.ImageState.IDLE) {
|
||||||
goog.events.listenOnce(imageStyle, goog.events.EventType.CHANGE,
|
goog.events.listenOnce(imageStyle, goog.events.EventType.CHANGE,
|
||||||
this.handleImageStyleChange_, false, this);
|
this.handleImageStyleChange_, false, this);
|
||||||
imageStyle.load();
|
imageStyle.load();
|
||||||
loading = true;
|
} else if (imageStyle.imageState == ol.style.ImageState.LOADED) {
|
||||||
|
ol.renderer.vector.renderFeature(replayGroup, feature, style);
|
||||||
|
}
|
||||||
|
goog.asserts.assert(imageStyle.imageState != ol.style.ImageState.IDLE);
|
||||||
|
loading = imageStyle.imageState == ol.style.ImageState.LOADING;
|
||||||
} else {
|
} else {
|
||||||
ol.renderer.vector.renderFeature(replayGroup, feature, style);
|
ol.renderer.vector.renderFeature(replayGroup, feature, style);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user