Simplify the way we annotate observable properties

We no longer add observable annotations to the constructor.
Instead, we just mark getters (and for read/write properties
also setters) with an observable annotation.
This commit is contained in:
Andreas Hocevar
2014-05-03 16:04:25 -04:00
parent 0f072c0ec1
commit 8ee9f7cb6a
18 changed files with 246 additions and 186 deletions

View File

@@ -38,10 +38,6 @@ ol.control.MousePositionProperty = {
* @extends {ol.control.Control}
* @param {olx.control.MousePositionOptions=} opt_options Mouse position
* options.
* @todo observable projection {ol.proj.Projection} the projection to report
* mouse position in
* @todo observable coordinateFormat {ol.CoordinateFormatType} the format to
* render the current position in
* @todo api
*/
ol.control.MousePosition = function(opt_options) {
@@ -132,7 +128,9 @@ ol.control.MousePosition.prototype.handleProjectionChanged_ = function() {
/**
* @return {ol.CoordinateFormatType|undefined} Coordinate format.
* @return {ol.CoordinateFormatType|undefined} The format to render the current
* position in.
* @todo observable
* @todo api
*/
ol.control.MousePosition.prototype.getCoordinateFormat = function() {
@@ -146,7 +144,9 @@ goog.exportProperty(
/**
* @return {ol.proj.Projection|undefined} Projection.
* @return {ol.proj.Projection|undefined} The projection to report mouse
* position in.
* @todo observable
* @todo api
*/
ol.control.MousePosition.prototype.getProjection = function() {
@@ -201,7 +201,9 @@ ol.control.MousePosition.prototype.setMap = function(map) {
/**
* @param {ol.CoordinateFormatType} format Coordinate format.
* @param {ol.CoordinateFormatType} format The format to render the current
* position in.
* @todo observable
* @todo api
*/
ol.control.MousePosition.prototype.setCoordinateFormat = function(format) {
@@ -214,7 +216,9 @@ goog.exportProperty(
/**
* @param {ol.proj.Projection} projection Projection.
* @param {ol.proj.Projection} projection The projection to report mouse
* position in.
* @todo observable
* @todo api
*/
ol.control.MousePosition.prototype.setProjection = function(projection) {