Added hitTolerance to TranslateInteraction
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@@ -82,6 +82,10 @@ ol.interaction.Select = function(opt_options) {
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this.filter_ = options.filter ? options.filter :
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ol.functions.TRUE;
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/**
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* @private
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* @type {number}
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*/
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this.hitTolerance_ = options.hitTolerance ? options.hitTolerance : 0;
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var featureOverlay = new ol.layer.Vector({
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@@ -70,6 +70,12 @@ ol.interaction.Translate = function(opt_options) {
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*/
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this.layerFilter_ = layerFilter;
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/**
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* @private
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* @type {number}
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*/
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this.hitTolerance_ = options.hitTolerance ? options.hitTolerance : 0;
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/**
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* @type {ol.Feature}
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* @private
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@@ -198,11 +204,34 @@ ol.interaction.Translate.prototype.featuresAtPixel_ = function(pixel, map) {
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return feature;
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}
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}, this, {
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layerFilter: this.layerFilter_
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layerFilter: this.layerFilter_,
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hitTolerance: this.hitTolerance_
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});
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};
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/**
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* Returns the Hit-detection tolerance.
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* @returns {number} Hit tolerance.
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* @api
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*/
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ol.interaction.Translate.prototype.getHitTolerance = function() {
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return this.hitTolerance_;
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};
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/**
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* Hit-detection tolerance. Pixels inside the radius around the given position
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* will be checked for features. This only works for the canvas renderer and
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* not for WebGL.
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* @param {number} hitTolerance Hit tolerance.
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* @api
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*/
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ol.interaction.Translate.prototype.setHitTolerance = function(hitTolerance) {
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this.hitTolerance_ = hitTolerance;
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};
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/**
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* @classdesc
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* Events emitted by {@link ol.interaction.Translate} instances are instances of
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