Added hitTolerance to TranslateInteraction

This commit is contained in:
simonseyock
2016-12-01 16:06:13 +01:00
committed by simonseyock
parent a469803941
commit 8edc2be103
3 changed files with 46 additions and 2 deletions

View File

@@ -82,6 +82,10 @@ ol.interaction.Select = function(opt_options) {
this.filter_ = options.filter ? options.filter :
ol.functions.TRUE;
/**
* @private
* @type {number}
*/
this.hitTolerance_ = options.hitTolerance ? options.hitTolerance : 0;
var featureOverlay = new ol.layer.Vector({

View File

@@ -70,6 +70,12 @@ ol.interaction.Translate = function(opt_options) {
*/
this.layerFilter_ = layerFilter;
/**
* @private
* @type {number}
*/
this.hitTolerance_ = options.hitTolerance ? options.hitTolerance : 0;
/**
* @type {ol.Feature}
* @private
@@ -198,11 +204,34 @@ ol.interaction.Translate.prototype.featuresAtPixel_ = function(pixel, map) {
return feature;
}
}, this, {
layerFilter: this.layerFilter_
layerFilter: this.layerFilter_,
hitTolerance: this.hitTolerance_
});
};
/**
* Returns the Hit-detection tolerance.
* @returns {number} Hit tolerance.
* @api
*/
ol.interaction.Translate.prototype.getHitTolerance = function() {
return this.hitTolerance_;
};
/**
* Hit-detection tolerance. Pixels inside the radius around the given position
* will be checked for features. This only works for the canvas renderer and
* not for WebGL.
* @param {number} hitTolerance Hit tolerance.
* @api
*/
ol.interaction.Translate.prototype.setHitTolerance = function(hitTolerance) {
this.hitTolerance_ = hitTolerance;
};
/**
* @classdesc
* Events emitted by {@link ol.interaction.Translate} instances are instances of