Round tile x and y and reuse w and h
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@@ -267,15 +267,15 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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const currentResolution = tileGrid.getResolution(currentZ);
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const currentResolution = tileGrid.getResolution(currentZ);
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const currentScale = currentResolution / tileResolution;
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const currentScale = currentResolution / tileResolution;
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const w = currentTilePixelSize[0] * currentScale;
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const h = currentTilePixelSize[1] * currentScale;
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const tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
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const tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
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const tilesToDraw = tilesToDrawByZ[currentZ];
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const tilesToDraw = tilesToDrawByZ[currentZ];
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for (const tileCoordKey in tilesToDraw) {
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for (const tileCoordKey in tilesToDraw) {
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const tile = tilesToDraw[tileCoordKey];
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const tile = tilesToDraw[tileCoordKey];
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const tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
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const tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
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const x = tilePixelRatio * (tileExtent[0] - canvasExtent[0]) / tileResolution;
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const x = Math.round(tilePixelRatio * (tileExtent[0] - canvasExtent[0]) / tileResolution);
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const y = tilePixelRatio * (canvasExtent[3] - tileExtent[3]) / tileResolution;
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const y = Math.round(tilePixelRatio * (canvasExtent[3] - tileExtent[3]) / tileResolution);
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const w = currentTilePixelSize[0] * currentScale;
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const h = currentTilePixelSize[1] * currentScale;
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this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
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this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
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this.renderedTiles.push(tile);
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this.renderedTiles.push(tile);
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}
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}
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