Updated type annotations

This commit is contained in:
Tim Schaub
2018-05-07 15:50:56 -06:00
parent cfe88663aa
commit 8e7c88d9a5
24 changed files with 40 additions and 41 deletions

View File

@@ -64,13 +64,13 @@ export const RenderType = {
* @property {module:ol/PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* use {@link module:ol/Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority. When set to `true`, a `renderMode` of `'image'` will be overridden with
* `'hybrid'`.
* @property {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
@@ -83,7 +83,7 @@ export const RenderType = {
* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created.
* @property {(module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction)} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
*/