Base render tile grid on the source grid
Use source zDirection for both grids
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@@ -63,6 +63,7 @@ describe('ol.VectorRenderTile', function () {
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});
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it("only loads tiles within the source tileGrid's extent", function (done) {
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let tile;
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const url = 'spec/ol/data/point.json';
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const source = new VectorTileSource({
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projection: 'EPSG:4326',
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@@ -77,8 +78,12 @@ describe('ol.VectorRenderTile', function () {
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},
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url: url,
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});
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const tile = source.getTile(0, 0, 0, 1, source.getProjection());
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tile = source.getTile(0, 0, 0, 1, source.getProjection());
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expect(tile.getState()).to.be(TileState.EMPTY);
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tile = source.getTile(0, 16, 9, 1, source.getProjection());
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expect(tile.getState()).to.be(TileState.IDLE);
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tile.load();
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const key = listen(tile, EventType.CHANGE, function () {
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if (tile.getState() === TileState.LOADED) {
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