Base render tile grid on the source grid
Use source zDirection for both grids
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@@ -510,7 +510,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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let hitDetectionImageData = tile.hitDetectionImageData[layerUid];
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if (!hitDetectionImageData && !this.animatingOrInteracting_) {
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const tileSize = toSize(
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tileGrid.getTileSize(tileGrid.getZForResolution(resolution))
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tileGrid.getTileSize(
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tileGrid.getZForResolution(resolution, source.zDirection)
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)
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);
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const rotation = this.renderedRotation_;
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const transforms = [
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