Base render tile grid on the source grid

Use source zDirection for both grids
This commit is contained in:
mike-000
2022-07-15 12:03:12 +01:00
parent 492458a141
commit 8dcb78bcd9
4 changed files with 39 additions and 24 deletions
+3 -1
View File
@@ -510,7 +510,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
let hitDetectionImageData = tile.hitDetectionImageData[layerUid];
if (!hitDetectionImageData && !this.animatingOrInteracting_) {
const tileSize = toSize(
tileGrid.getTileSize(tileGrid.getZForResolution(resolution))
tileGrid.getTileSize(
tileGrid.getZForResolution(resolution, source.zDirection)
)
);
const rotation = this.renderedRotation_;
const transforms = [