Remove resolved FIXMEs
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@@ -503,10 +503,10 @@ class CanvasExecutor {
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const label = this.getTextImage(text, textKey, fillKey, strokeKey);
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const label = this.getTextImage(text, textKey, fillKey, strokeKey);
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const strokeState = this.strokeStates[strokeKey]; // FIXME: check if it is correct, was this.textStrokeState_;
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const strokeState = this.strokeStates[strokeKey];
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const pixelRatio = this.pixelRatio;
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const pixelRatio = this.pixelRatio;
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const align = TEXT_ALIGN[textState.textAlign || defaultTextAlign];
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const align = TEXT_ALIGN[textState.textAlign || defaultTextAlign];
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const baseline = TEXT_ALIGN[textState.textBaseline || defaultTextBaseline]; // FIXME: why I need a default now?
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const baseline = TEXT_ALIGN[textState.textBaseline || defaultTextBaseline];
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const strokeWidth = strokeState && strokeState.lineWidth ? strokeState.lineWidth : 0;
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const strokeWidth = strokeState && strokeState.lineWidth ? strokeState.lineWidth : 0;
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const anchorX = align * label.width / pixelRatio + 2 * (0.5 - align) * strokeWidth;
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const anchorX = align * label.width / pixelRatio + 2 * (0.5 - align) * strokeWidth;
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