Draw / clearer variable names
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@@ -906,25 +906,25 @@ class Draw extends PointerInteraction {
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* This can be used when drawing LineStrings or Polygons. Coordinates will
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* either be appended to the current LineString or the outer ring of the current
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* Polygon.
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* @param {!LineCoordType} coordinateExtension Linear coordinates to be appended into
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* @param {!LineCoordType} coordinates Linear coordinates to be appended into
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* the coordinate array.
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* @api
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*/
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appendCoordinates(coordinateExtension) {
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appendCoordinates(coordinates) {
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const mode = this.mode_;
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let coordinates = [];
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let sketchCoords = [];
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if (mode === Mode.LINE_STRING) {
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coordinates = /** @type {LineCoordType} */ this.sketchCoords_;
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sketchCoords = /** @type {LineCoordType} */ this.sketchCoords_;
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} else if (mode === Mode.POLYGON) {
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coordinates = this.sketchCoords_ && this.sketchCoords_.length ? /** @type {PolyCoordType} */ (this.sketchCoords_)[0] : [];
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sketchCoords = this.sketchCoords_ && this.sketchCoords_.length ? /** @type {PolyCoordType} */ (this.sketchCoords_)[0] : [];
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}
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// Remove last coordinate from sketch drawing (this coordinate follows cursor position)
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const ending = coordinates.pop();
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const ending = sketchCoords.pop();
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// Append coordinate list
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for (let i = 0; i < coordinateExtension.length; i++) {
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this.addToDrawing_(coordinateExtension[i]);
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for (let i = 0; i < coordinates.length; i++) {
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this.addToDrawing_(coordinates[i]);
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}
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// Duplicate last coordinate for sketch drawing
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