Use 'module:ol/PluggableMap~FrameState' instead of 'olx.FrameState'
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@@ -91,7 +91,7 @@ inherits(WebGLLayerRenderer, LayerRenderer);
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {number} framebufferDimension Framebuffer dimension.
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* @protected
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*/
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@@ -137,7 +137,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {module:ol/layer/Layer~State} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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*/
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@@ -184,7 +184,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
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/**
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* @param {ol.render.EventType} type Event type.
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* @param {ol.webgl.Context} context WebGL context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @private
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*/
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WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
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@@ -243,7 +243,7 @@ WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
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/**
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* @abstract
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* @param {olx.FrameState} frameState Frame state.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {module:ol/layer/Layer~State} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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* @return {boolean} whether composeFrame should be called.
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@@ -254,7 +254,7 @@ WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, con
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/**
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* @abstract
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* @param {module:ol~Pixel} pixel Pixel.
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* @param {olx.FrameState} frameState FrameState.
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* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
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* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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