Inspect linestring validity before drawing
This commit is contained in:
@@ -1052,161 +1052,164 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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//We rotate those points, thus every point is RTE corrected only once.
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//We rotate those points, thus every point is RTE corrected only once.
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var p0, p1, p2, tempP;
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var p0, p1, p2, tempP;
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for (i = offset, ii = end; i < ii; i += stride) {
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if (this.isValid_(flatCoordinates, offset, end, stride, closed)) {
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var n = numVertices / 7;
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for (i = offset, ii = end; i < ii; i += stride) {
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tempP = tempP || p1;
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var n = numVertices / 7;
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p1 = p2 || [flatCoordinates[i] - this.origin_[0], flatCoordinates[i + 1] - this.origin_[1]];
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//First vertex.
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tempP = tempP || p1;
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if (i === offset) {
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p1 = p2 || [flatCoordinates[i] - this.origin_[0], flatCoordinates[i + 1] - this.origin_[1]];
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p2 = [flatCoordinates[i + stride] - this.origin_[0], flatCoordinates[i + stride + 1] - this.origin_[1]];
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//First vertex.
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if (end - offset === stride * 2 && ol.array.equals(p1, p2)) {
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if (i === offset) {
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break;
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p2 = [flatCoordinates[i + stride] - this.origin_[0], flatCoordinates[i + stride + 1] - this.origin_[1]];
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}
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if (end - offset === stride * 2 && ol.array.equals(p1, p2)) {
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if (closed) {
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break;
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//A closed line! Complete the circle.
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}
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var j = end - stride * 2;
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if (closed) {
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var startCoord = [flatCoordinates[offset], flatCoordinates[offset + 1]];
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//A closed line! Complete the circle.
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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var j = end - stride * 2;
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while (ol.array.equals(tempP, startCoord)) {
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var startCoord = [flatCoordinates[offset], flatCoordinates[offset + 1]];
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j -= stride;
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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while (ol.array.equals(tempP, startCoord)) {
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j -= stride;
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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}
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tempP[0] -= this.origin_[0];
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tempP[1] -= this.origin_[1];
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} else {
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//Add the first two/four vertices.
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if (lineCap) {
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numVertices = this.addVertices_([0, 0], p1, p2,
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lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE_CAP * lineCap, numVertices);
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numVertices = this.addVertices_([0, 0], p1, p2,
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-lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE_CAP * lineCap, numVertices);
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n + 2;
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n = n + 2;
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}
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numVertices = this.addVertices_([0, 0], p1, p2,
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lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE * (lineCap || 1), numVertices);
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numVertices = this.addVertices_([0, 0], p1, p2,
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-lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE * (lineCap || 1), numVertices);
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lastIndex = n + 1;
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continue;
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}
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}
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tempP[0] -= this.origin_[0];
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} else if (i === end - stride) {
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tempP[1] -= this.origin_[1];
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//Last vertex.
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} else {
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if (closed) {
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//Add the first two/four vertices.
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//Same as the first vertex.
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break;
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} else {
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p2 = undefined;
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//Note, that the third case will never happen, we just have to assure the compiler,
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//p0 is always an array of nums.
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p0 = tempP || p0 || [0, 0];
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if (lineCap) {
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numVertices = this.addVertices_(p0, p1, [0, 0],
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numVertices = this.addVertices_([0, 0], p1, p2,
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lastSign * ol.render.webgl.LineStringInstruction.END_LINE * (lineCap || 1), numVertices);
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lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE_CAP * lineCap, numVertices);
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numVertices = this.addVertices_([0, 0], p1, p2,
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numVertices = this.addVertices_(p0, p1, [0, 0],
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-lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE_CAP * lineCap, numVertices);
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-lastSign * ol.render.webgl.LineStringInstruction.END_LINE * (lineCap || 1), numVertices);
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 2;
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n = n + 2;
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if (lineCap) {
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numVertices = this.addVertices_(p0, p1, [0, 0],
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lastSign * ol.render.webgl.LineStringInstruction.END_LINE_CAP * lineCap, numVertices);
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numVertices = this.addVertices_(p0, p1, [0, 0],
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-lastSign * ol.render.webgl.LineStringInstruction.END_LINE_CAP * lineCap, numVertices);
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n + 2;
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}
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break;
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}
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}
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numVertices = this.addVertices_([0, 0], p1, p2,
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lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE * (lineCap || 1), numVertices);
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numVertices = this.addVertices_([0, 0], p1, p2,
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-lastSign * ol.render.webgl.LineStringInstruction.BEGIN_LINE * (lineCap || 1), numVertices);
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lastIndex = n + 1;
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continue;
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}
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} else if (i === end - stride) {
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//Last vertex.
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if (closed) {
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//Same as the first vertex.
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break;
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} else {
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} else {
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p2 = undefined;
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p2 = [flatCoordinates[i + stride] - this.origin_[0], flatCoordinates[i + stride + 1] - this.origin_[1]];
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//Note, that the third case will never happen, we just have to assure the compiler,
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}
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//p0 is always an array of nums.
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//Sort out duplicate points.
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p0 = tempP || p0 || [0, 0];
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if (ol.array.equals(p1, p2)) continue;
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p0 = tempP || p0;
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tempP = undefined;
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numVertices = this.addVertices_(p0, p1, [0, 0],
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var sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
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lastSign * ol.render.webgl.LineStringInstruction.END_LINE * (lineCap || 1), numVertices);
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? 1 : -1;
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numVertices = this.addVertices_(p0, p1, [0, 0],
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numVertices = this.addVertices_(p0, p1, p2,
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-lastSign * ol.render.webgl.LineStringInstruction.END_LINE * (lineCap || 1), numVertices);
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sign * ol.render.webgl.LineStringInstruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.LineStringInstruction.BEVEL_SECOND * (lineJoin || 1), numVertices);
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numVertices = this.addVertices_(p0, p1, p2,
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-sign * ol.render.webgl.LineStringInstruction.MITER_BOTTOM * (lineJoin || 1), numVertices);
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if (i > offset) {
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
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if (lineCap) {
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numVertices = this.addVertices_(p0, p1, [0, 0],
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lastSign * ol.render.webgl.LineStringInstruction.END_LINE_CAP * lineCap, numVertices);
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numVertices = this.addVertices_(p0, p1, [0, 0],
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-lastSign * ol.render.webgl.LineStringInstruction.END_LINE_CAP * lineCap, numVertices);
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n + 2;
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}
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break;
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}
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}
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} else {
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p2 = [flatCoordinates[i + stride] - this.origin_[0], flatCoordinates[i + stride + 1] - this.origin_[1]];
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}
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//Sort out duplicate points.
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if (ol.array.equals(p1, p2)) continue;
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p0 = tempP || p0;
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tempP = undefined;
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var sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
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? 1 : -1;
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.LineStringInstruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.LineStringInstruction.BEVEL_SECOND * (lineJoin || 1), numVertices);
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numVertices = this.addVertices_(p0, p1, p2,
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-sign * ol.render.webgl.LineStringInstruction.MITER_BOTTOM * (lineJoin || 1), numVertices);
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if (i > offset) {
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n + 1;
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lastIndex = n + 2;
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lastSign = sign;
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//Add miter
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if (lineJoin) {
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.LineStringInstruction.MITER_TOP * lineJoin, numVertices);
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n;
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}
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}
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if (closed) {
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//Link the last triangle/rhombus to the first one.
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = startIndex + 2;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
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}
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}
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n + 1;
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lastIndex = n + 2;
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lastSign = sign;
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//Add miter
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if (lineJoin) {
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.LineStringInstruction.MITER_TOP * lineJoin, numVertices);
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this.indices_[numIndices++] = n + 1;
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this.indices_[numIndices++] = n + 3;
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this.indices_[numIndices++] = n;
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}
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}
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if (closed) {
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//Link the last triangle/rhombus to the first one.
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = startIndex + 2;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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}
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}
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};
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};
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@@ -1249,6 +1252,39 @@ ol.render.webgl.LineStringReplay.prototype.isClosed_ = function(flatCoordinates,
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return false;
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return false;
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};
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};
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/**
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* Check if the linestring can be drawn (i. e. valid).
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @param {boolean} closed The linestring is a boundary.
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* @return {boolean} The linestring can be drawn.
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* @private
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*/
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ol.render.webgl.LineStringReplay.prototype.isValid_ = function(flatCoordinates, offset, end, stride,
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closed) {
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var uniqueCoords = [[flatCoordinates[offset], flatCoordinates[offset + 1]]];
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var minUnique = closed ? 3 : 2;
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var i, ii, j;
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for (i = offset + stride, ii = end; i < ii; i += stride) {
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var currentCoords = [flatCoordinates[i], flatCoordinates[i + 1]];
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for (j = 0; j < uniqueCoords.length; ++j) {
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if (ol.array.equals(currentCoords, uniqueCoords[j])) {
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j = -1;
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break;
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}
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}
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if (j > -1) {
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uniqueCoords.push(currentCoords);
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}
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if (uniqueCoords.length >= minUnique) {
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return true;
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}
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}
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return false;
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};
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/**
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/**
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* @inheritDoc
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* @inheritDoc
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Reference in New Issue
Block a user