ordering <exclamation point/>. you can now gracefully z-order your vectors... and you can even 'yOrder' them and add background images, making for a nice 3dish look. be sure to check out the two new example html's: marker-shadow.html and ordering.html. Big thanks to tcoulter (funkyc) for a prolonged effort with this patch. It has come a long way and now what a beautiful finish. (Closes #1357)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7652 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css" />
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<link rel="stylesheet" href="style.css" type="text/css" />
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<style type="text/css">
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.smallmap {
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width: 300px;
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}
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.docs {
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padding: 0px 5px;
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}
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td {
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vertical-align: top;
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}
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</style>
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<script src="../lib/OpenLayers.js" type="text/javascript"></script>
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<script type="text/javascript">
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var SHADOW_Z_INDEX = 10;
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var MARKER_Z_INDEX = 11;
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var DIAMETER = 200;
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var NUMBER_OF_FEATURES = 15;
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var map, layer;
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function init() {
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map = new OpenLayers.Map("map");
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layer = new OpenLayers.Layer.Vector(
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"Marker Drop Shadows",
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{
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styleMap: new OpenLayers.StyleMap({
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// Set the external graphic and background graphic images.
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externalGraphic: "../img/marker-gold.png",
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backgroundGraphic: "./marker_shadow.png",
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// Makes sure the background graphic is placed correctly relative
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// to the external graphic.
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backgroundXOffset: 0,
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backgroundYOffset: -7,
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// Set the z-indexes of both graphics to make sure the background
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// graphics stay in the background (shadows on top of markers looks
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// odd; let's not do that).
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graphicZIndex: MARKER_Z_INDEX,
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backgroundGraphicZIndex: SHADOW_Z_INDEX,
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pointRadius: 10
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}),
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isBaseLayer: true,
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yOrdering: true
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}
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);
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map.addLayers([layer]);
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// Add a drag feature control to move features around.
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var dragFeature = new OpenLayers.Control.DragFeature(layer);
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map.addControl(dragFeature);
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dragFeature.activate();
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map.zoomToMaxExtent();
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drawFeatures();
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}
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function drawFeatures() {
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layer.removeFeatures(layer.features);
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// Create features at random around the center.
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var center = map.getViewPortPxFromLonLat(map.getCenter());
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// Add the ordering features. These are the gold ones that all have the same z-index
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// and succomb to y-ordering.
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var features = [];
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for (var index = 0; index < NUMBER_OF_FEATURES; index++) {
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// Calculate a random x/y. Subtract half the diameter to make some
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// features negative.
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var x = (parseInt(Math.random() * DIAMETER)) - (DIAMETER / 2);
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var y = (parseInt(Math.random() * DIAMETER)) - (DIAMETER / 2);
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var pixel = new OpenLayers.Pixel(center.x + x, center.y + y);
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var lonLat = map.getLonLatFromViewPortPx(pixel);
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features.push(
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new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Point(lonLat.lon, lonLat.lat)
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)
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);
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}
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layer.addFeatures(features);
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}
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</script>
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</head>
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<body onload="init()">
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<h1 id="title">Marker Shadows using Background Graphics/Z-Indexes</h1>
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<div id="tags">
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</div>
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<p id="shortdesc">
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This example shows off marker shadows using background graphics and z-indexes. Move the features around to show the shadows' interaction.
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</p>
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<br>
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<table>
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<tr>
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<td>
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<div id="map" class="smallmap"></div>
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</td>
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<td>
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<div class="docs">
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The features in this map were generated at random. Each of these features have a <i>backgroundGraphic</i> property set in the style map to add a shadow image. Note that the background graphics are not duplicated features with a different style.
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<br><br>
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The shadows were set to have a different z-index than the markers themselves, using the <i>backgroundGraphicZIndex</i> property. This makes sure all shadows stay behind the markers, keeping a clean look. The shadows were also placed nicely relative to the external graphic using the <i>backgroundXOffset</i> and <i>backgroundYOffset</i> property.
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<br><br>
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Y-ordering on the layer is enabled. See the <a href="./ordering.html">ordering example</a>.
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button onclick="drawFeatures()">Redraw Features</button>
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</td>
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</tr>
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</table>
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</body>
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</html>
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