Use getMetersPerUnit
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+5
-5
@@ -252,7 +252,8 @@ ol.proj.Projection.prototype.setWorldExtent = function(worldExtent) {
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* @return {number} Point resolution.
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* @return {number} Point resolution.
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*/
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*/
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ol.proj.Projection.prototype.getPointResolution = function(resolution, point) {
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ol.proj.Projection.prototype.getPointResolution = function(resolution, point) {
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if (this.getUnits() == ol.proj.Units.DEGREES) {
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var units = this.getUnits();
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if (units == ol.proj.Units.DEGREES) {
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return resolution;
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return resolution;
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} else {
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} else {
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// Estimate point resolution by transforming the center pixel to EPSG:4326,
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// Estimate point resolution by transforming the center pixel to EPSG:4326,
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@@ -272,10 +273,9 @@ ol.proj.Projection.prototype.getPointResolution = function(resolution, point) {
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var height = ol.sphere.NORMAL.haversineDistance(
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var height = ol.sphere.NORMAL.haversineDistance(
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vertices.slice(4, 6), vertices.slice(6, 8));
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vertices.slice(4, 6), vertices.slice(6, 8));
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var pointResolution = (width + height) / 2;
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var pointResolution = (width + height) / 2;
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if (this.getUnits() == ol.proj.Units.FEET) {
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var metersPerUnit = this.getMetersPerUnit();
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// The radius of the normal sphere is defined in meters, so we must
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if (goog.isDef(metersPerUnit)) {
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// convert back to feet.
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pointResolution /= metersPerUnit;
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pointResolution /= 0.3048;
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}
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}
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return pointResolution;
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return pointResolution;
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}
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}
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