Rename ol.layer.VectorTileRenderType to ol.layer.VectorTile.RenderType
This commit is contained in:
committed by
Tim Schaub
parent
f09460b717
commit
8b3536fc85
@@ -18,6 +18,7 @@ A number of internal types have been renamed. This will not affect those who us
|
||||
* rename `ol.OverlayProperty` to `ol.Overlay.Property`
|
||||
* rename `ol.OverlayPositioning` to `ol.Overlay.Positioning`
|
||||
* rename `ol.control.MousePositionProperty` to `ol.control.MousePosition.Property`
|
||||
* rename `ol.layer.VectorTileRenderType` to `ol.layer.VectorTile.RenderType`
|
||||
|
||||
### v3.18.0
|
||||
|
||||
|
||||
@@ -3823,7 +3823,7 @@ olx.layer.VectorOptions.prototype.visible;
|
||||
* maxResolution: (number|undefined),
|
||||
* opacity: (number|undefined),
|
||||
* renderBuffer: (number|undefined),
|
||||
* renderMode: (ol.layer.VectorTileRenderType|string|undefined),
|
||||
* renderMode: (ol.layer.VectorTile.RenderType|string|undefined),
|
||||
* renderOrder: (function(ol.Feature, ol.Feature):number|undefined),
|
||||
* source: (ol.source.VectorTile|undefined),
|
||||
* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined),
|
||||
@@ -3858,7 +3858,7 @@ olx.layer.VectorTileOptions.prototype.renderBuffer;
|
||||
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
|
||||
* even during animations, but slower performance than the other options.
|
||||
* The default is `'hybrid'`.
|
||||
* @type {ol.layer.VectorTileRenderType|string|undefined}
|
||||
* @type {ol.layer.VectorTile.RenderType|string|undefined}
|
||||
* @api
|
||||
*/
|
||||
olx.layer.VectorTileOptions.prototype.renderMode;
|
||||
|
||||
@@ -15,26 +15,6 @@ ol.layer.VectorTileProperty = {
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @enum {string}
|
||||
* Render mode for vector tiles:
|
||||
* * `'image'`: Vector tiles are rendered as images. Great performance, but
|
||||
* point symbols and texts are always rotated with the view and pixels are
|
||||
* scaled during zoom animations.
|
||||
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
|
||||
* are scaled during zoom animations. Point symbols and texts are accurately
|
||||
* rendered as vectors and can stay upright on rotated views.
|
||||
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
|
||||
* even during animations, but slower performance than the other options.
|
||||
* @api
|
||||
*/
|
||||
ol.layer.VectorTileRenderType = {
|
||||
IMAGE: 'image',
|
||||
HYBRID: 'hybrid',
|
||||
VECTOR: 'vector'
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* Layer for vector tile data that is rendered client-side.
|
||||
@@ -61,16 +41,16 @@ ol.layer.VectorTile = function(opt_options) {
|
||||
options.useInterimTilesOnError : true);
|
||||
|
||||
ol.asserts.assert(options.renderMode == undefined ||
|
||||
options.renderMode == ol.layer.VectorTileRenderType.IMAGE ||
|
||||
options.renderMode == ol.layer.VectorTileRenderType.HYBRID ||
|
||||
options.renderMode == ol.layer.VectorTileRenderType.VECTOR,
|
||||
options.renderMode == ol.layer.VectorTile.RenderType.IMAGE ||
|
||||
options.renderMode == ol.layer.VectorTile.RenderType.HYBRID ||
|
||||
options.renderMode == ol.layer.VectorTile.RenderType.VECTOR,
|
||||
28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'`
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.layer.VectorTileRenderType|string}
|
||||
* @type {ol.layer.VectorTile.RenderType|string}
|
||||
*/
|
||||
this.renderMode_ = options.renderMode || ol.layer.VectorTileRenderType.HYBRID;
|
||||
this.renderMode_ = options.renderMode || ol.layer.VectorTile.RenderType.HYBRID;
|
||||
|
||||
};
|
||||
ol.inherits(ol.layer.VectorTile, ol.layer.Vector);
|
||||
@@ -88,7 +68,7 @@ ol.layer.VectorTile.prototype.getPreload = function() {
|
||||
|
||||
|
||||
/**
|
||||
* @return {ol.layer.VectorTileRenderType|string} The render mode.
|
||||
* @return {ol.layer.VectorTile.RenderType|string} The render mode.
|
||||
*/
|
||||
ol.layer.VectorTile.prototype.getRenderMode = function() {
|
||||
return this.renderMode_;
|
||||
@@ -128,3 +108,23 @@ ol.layer.VectorTile.prototype.setUseInterimTilesOnError = function(useInterimTil
|
||||
this.set(
|
||||
ol.layer.TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @enum {string}
|
||||
* Render mode for vector tiles:
|
||||
* * `'image'`: Vector tiles are rendered as images. Great performance, but
|
||||
* point symbols and texts are always rotated with the view and pixels are
|
||||
* scaled during zoom animations.
|
||||
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
|
||||
* are scaled during zoom animations. Point symbols and texts are accurately
|
||||
* rendered as vectors and can stay upright on rotated views.
|
||||
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
|
||||
* even during animations, but slower performance than the other options.
|
||||
* @api
|
||||
*/
|
||||
ol.layer.VectorTile.RenderType = {
|
||||
IMAGE: 'image',
|
||||
HYBRID: 'hybrid',
|
||||
VECTOR: 'vector'
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@ goog.require('ol.array');
|
||||
goog.require('ol.extent');
|
||||
goog.require('ol.proj');
|
||||
goog.require('ol.proj.Units');
|
||||
goog.require('ol.layer.VectorTile');
|
||||
goog.require('ol.render.EventType');
|
||||
goog.require('ol.render.ReplayType');
|
||||
goog.require('ol.render.canvas');
|
||||
@@ -59,7 +60,7 @@ ol.renderer.canvas.VectorTileLayer = function(layer) {
|
||||
|
||||
// Use lower resolution for pure vector rendering. Closest resolution otherwise.
|
||||
this.zDirection =
|
||||
layer.getRenderMode() == ol.layer.VectorTileRenderType.VECTOR ? 1 : 0;
|
||||
layer.getRenderMode() == ol.layer.VectorTile.RenderType.VECTOR ? 1 : 0;
|
||||
|
||||
};
|
||||
ol.inherits(ol.renderer.canvas.VectorTileLayer, ol.renderer.canvas.TileLayer);
|
||||
@@ -81,10 +82,10 @@ ol.renderer.canvas.VectorTileLayer.prototype.composeFrame = function(
|
||||
}
|
||||
|
||||
var renderMode = this.getLayer().getRenderMode();
|
||||
if (renderMode !== ol.layer.VectorTileRenderType.VECTOR) {
|
||||
if (renderMode !== ol.layer.VectorTile.RenderType.VECTOR) {
|
||||
this.renderTileImages(context, frameState, layerState);
|
||||
}
|
||||
if (renderMode !== ol.layer.VectorTileRenderType.IMAGE) {
|
||||
if (renderMode !== ol.layer.VectorTile.RenderType.IMAGE) {
|
||||
this.renderTileReplays_(context, frameState, layerState);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user