Add getOverlay method to access sketch and selection layers
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@@ -441,6 +441,15 @@ class Draw extends PointerInteraction {
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this.updateState_();
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}
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/**
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* Get the overlay layer that this interaction renders sketch features to.
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* @return {module:ol/layer/Vector} Overlay layer.
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* @api
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*/
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getOverlay() {
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return this.overlay_;
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}
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/**
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* Handle move events.
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* @param {module:ol/MapBrowserEvent} event A move event.
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@@ -422,6 +422,15 @@ class Modify extends PointerInteraction {
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super.setMap(map);
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}
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/**
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* Get the overlay layer that this interaction renders sketch features to.
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* @return {module:ol/layer/Vector} Overlay layer.
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* @api
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*/
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getOverlay() {
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return this.overlay_;
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}
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/**
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* @param {module:ol/source/Vector~VectorSourceEvent} event Event.
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* @private
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@@ -255,11 +255,13 @@ class Select extends Interaction {
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*/
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this.featureLayerAssociation_ = {};
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const features = this.featureOverlay_.getSource().getFeaturesCollection();
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listen(features, CollectionEventType.ADD,
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this.addFeature_, this);
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listen(features, CollectionEventType.REMOVE,
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this.removeFeature_, this);
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if (this.featureOverlay_) {
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const features = this.featureOverlay_.getSource().getFeaturesCollection();
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listen(features, CollectionEventType.ADD,
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this.addFeature_, this);
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listen(features, CollectionEventType.REMOVE,
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this.removeFeature_, this);
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}
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}
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@@ -307,6 +309,15 @@ class Select extends Interaction {
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);
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}
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/**
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* Get the overlay layer that this interaction renders selected features to.
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* @return {module:ol/layer/Vector} Overlay layer.
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* @api
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*/
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getOverlay() {
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return this.featureOverlay_;
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}
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/**
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* Hit-detection tolerance. Pixels inside the radius around the given position
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* will be checked for features. This only works for the canvas renderer and
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