Fixed several destroy() methods to avoid running into undefined objects when the page unloads. r=crschmidt,me (closes #1222)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@6172 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
ahocevar
2008-02-09 18:51:48 +00:00
parent 8e2b4956f2
commit 886b963ce5
3 changed files with 14 additions and 11 deletions

View File

@@ -45,11 +45,13 @@ OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, {
destroy: function() {
OpenLayers.Control.prototype.destroy.apply(this, arguments);
for(var i = this.controls.length - 1 ; i >= 0; i--) {
this.controls[i].events.un({
"activate": this.redraw,
"deactivate": this.redraw,
scope: this
});
if(this.controls[i].events) {
this.controls[i].events.un({
"activate": this.redraw,
"deactivate": this.redraw,
scope: this
});
}
OpenLayers.Event.stopObservingElement(this.controls[i].panel_div);
this.controls[i].panel_div = null;
}