Fixed several destroy() methods to avoid running into undefined objects when the page unloads. r=crschmidt,me (closes #1222)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@6172 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -166,6 +166,7 @@ OpenLayers.Control = OpenLayers.Class({
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*/
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destroy: function () {
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this.events.destroy();
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this.events = null;
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// eliminate circular references
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if (this.handler) {
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this.handler.destroy();
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@@ -45,11 +45,13 @@ OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, {
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destroy: function() {
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OpenLayers.Control.prototype.destroy.apply(this, arguments);
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for(var i = this.controls.length - 1 ; i >= 0; i--) {
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this.controls[i].events.un({
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"activate": this.redraw,
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"deactivate": this.redraw,
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scope: this
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});
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if(this.controls[i].events) {
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this.controls[i].events.un({
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"activate": this.redraw,
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"deactivate": this.redraw,
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scope: this
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});
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}
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OpenLayers.Event.stopObservingElement(this.controls[i].panel_div);
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this.controls[i].panel_div = null;
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}
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@@ -485,6 +485,12 @@ OpenLayers.Map = OpenLayers.Class({
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this.events.unregister("resize", this, this.updateSize);
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}
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if (this.controls != null) {
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for (var i = this.controls.length - 1; i>=0; --i) {
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this.controls[i].destroy();
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}
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this.controls = null;
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}
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if (this.layers != null) {
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for (var i = this.layers.length - 1; i>=0; --i) {
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//pass 'false' to destroy so that map wont try to set a new
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@@ -493,12 +499,6 @@ OpenLayers.Map = OpenLayers.Class({
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}
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this.layers = null;
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}
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if (this.controls != null) {
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for (var i = this.controls.length - 1; i>=0; --i) {
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this.controls[i].destroy();
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}
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this.controls = null;
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}
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if (this.viewPortDiv) {
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this.div.removeChild(this.viewPortDiv);
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}
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