Add new ol.easing.elastic and ol.easing.bounce easing functions.
This commit is contained in:
@@ -21,3 +21,40 @@ ol.easing.upAndDown = function(t) {
|
||||
return 1 - goog.fx.easing.inAndOut(2 * (t - 0.5));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* from https://raw.github.com/DmitryBaranovskiy/raphael/master/raphael.js
|
||||
* @param {number} t Input between 0 and 1.
|
||||
* @return {number} Output between 0 and 1.
|
||||
*/
|
||||
ol.easing.elastic = function(t) {
|
||||
return Math.pow(2, -10 * t) * Math.sin((t - 0.075) * (2 * Math.PI) / 0.3) + 1;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* from https://raw.github.com/DmitryBaranovskiy/raphael/master/raphael.js
|
||||
* @param {number} t Input between 0 and 1.
|
||||
* @return {number} Output between 0 and 1.
|
||||
*/
|
||||
ol.easing.bounce = function(t) {
|
||||
var s = 7.5625, p = 2.75, l;
|
||||
if (t < (1 / p)) {
|
||||
l = s * t * t;
|
||||
} else {
|
||||
if (t < (2 / p)) {
|
||||
t -= (1.5 / p);
|
||||
l = s * t * t + 0.75;
|
||||
} else {
|
||||
if (t < (2.5 / p)) {
|
||||
t -= (2.25 / p);
|
||||
l = s * t * t + 0.9375;
|
||||
} else {
|
||||
t -= (2.625 / p);
|
||||
l = s * t * t + 0.984375;
|
||||
}
|
||||
}
|
||||
}
|
||||
return l;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user