Add example combining draw and modify interaction
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examples/draw-and-modify-features.html
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examples/draw-and-modify-features.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="../resources/layout.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap-responsive.min.css" type="text/css">
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<title>Draw and modify features example</title>
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</head>
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<body>
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<div class="navbar navbar-inverse navbar-fixed-top">
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<div class="navbar-inner">
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<div class="container">
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<a class="brand" href="./"><img src="../resources/logo.png"> OpenLayers 3 Examples</a>
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</div>
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</div>
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</div>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<h4 id="title">Draw and modify features example</h4>
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<p id="shortdesc">Example of using the ol.interaction.Draw interaction together with
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the ol.interaction.Modify interaction.</p>
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<form class="form-inline">
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<label>Geometry type </label>
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<select id="type">
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<option value="Point">Point</option>
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<option value="LineString">LineString</option>
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<option value="Polygon">Polygon</option>
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</select>
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</form>
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<div id="docs">
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<p>See the <a href="draw-and-modify-features.js" target="_blank">draw-and-modify-features.js source</a> to see how this is done.</p>
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</div>
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<div id="tags">draw, edit, modify, vector, featureoverlay</div>
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</div>
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</div>
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</div>
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<script src="jquery.min.js" type="text/javascript"></script>
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<script src="../resources/example-behaviour.js" type="text/javascript"></script>
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<script src="loader.js?id=draw-and-modify-features" type="text/javascript"></script>
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</body>
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</html>
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84
examples/draw-and-modify-features.js
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examples/draw-and-modify-features.js
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goog.require('ol.FeatureOverlay');
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goog.require('ol.Map');
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goog.require('ol.View2D');
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goog.require('ol.events.condition');
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goog.require('ol.interaction');
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goog.require('ol.interaction.Draw');
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goog.require('ol.interaction.Modify');
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goog.require('ol.layer.Tile');
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goog.require('ol.source.MapQuest');
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goog.require('ol.style.Circle');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Style');
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var raster = new ol.layer.Tile({
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source: new ol.source.MapQuest({layer: 'sat'})
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});
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var map = new ol.Map({
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layers: [raster],
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target: 'map',
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view: new ol.View2D({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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// The features are not added to a regular vector layer/source,
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// but to a feature overlay which holds a collection of features.
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// This collection is passed to the modify and also the draw
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// interaction, so that both can add or modify features.
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var featureOverlay = new ol.FeatureOverlay({
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style: new ol.style.Style({
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fill: new ol.style.Fill({
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color: 'rgba(255, 255, 255, 0.2)'
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}),
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stroke: new ol.style.Stroke({
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color: '#ffcc33',
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width: 2
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}),
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image: new ol.style.Circle({
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radius: 7,
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fill: new ol.style.Fill({
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color: '#ffcc33'
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})
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})
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})
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});
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featureOverlay.setMap(map);
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var modify = new ol.interaction.Modify({
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features: featureOverlay.getFeatures(),
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// the SHIFT key must be pressed to delete vertices, so
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// that new vertices can be drawn at the same position
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// of existing vertices
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deleteCondition: function(event) {
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return ol.events.condition.shiftKeyOnly(event) &&
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ol.events.condition.singleClick(event);
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}
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});
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map.addInteraction(modify);
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var draw; // global so we can remove it later
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function addInteraction() {
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draw = new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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type: /** @type {ol.geom.GeometryType} */ (typeSelect.value)
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});
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map.addInteraction(draw);
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}
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var typeSelect = document.getElementById('type');
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/**
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* Let user change the geometry type.
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* @param {Event} e Change event.
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*/
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typeSelect.onchange = function(e) {
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map.removeInteraction(draw);
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addInteraction();
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};
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addInteraction();
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