Merge remote-tracking branch 'upstream/master' into webgl-point

Conflicts:
	src/ol/style/circlestyle.js
	src/ol/style/regularshapestyle.js
	test/spec/ol/style/regularshapestyle.test.js
This commit is contained in:
Éric Lemoine
2014-12-04 12:57:46 +01:00
47 changed files with 1117 additions and 174 deletions
@@ -1,8 +1,10 @@
goog.provide('ol.renderer.canvas.Layer');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.dom');
goog.require('ol.extent');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
@@ -44,6 +46,35 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
var image = this.getImage();
if (!goog.isNull(image)) {
// clipped rendering if layer extent is set
var extent = layerState.extent;
var clipped = goog.isDef(extent);
if (clipped) {
goog.asserts.assert(goog.isDef(extent));
var topLeft = ol.extent.getTopLeft(extent);
var topRight = ol.extent.getTopRight(extent);
var bottomRight = ol.extent.getBottomRight(extent);
var bottomLeft = ol.extent.getBottomLeft(extent);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
topLeft, topLeft);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
topRight, topRight);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
bottomRight, bottomRight);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
bottomLeft, bottomLeft);
context.save();
context.beginPath();
context.moveTo(topLeft[0], topLeft[1]);
context.lineTo(topRight[0], topRight[1]);
context.lineTo(bottomRight[0], bottomRight[1]);
context.lineTo(bottomLeft[0], bottomLeft[1]);
context.clip();
}
var imageTransform = this.getImageTransform();
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
@@ -72,6 +103,10 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
context.setTransform(1, 0, 0, 1, 0, 0);
}
context.globalAlpha = alpha;
if (clipped) {
context.restore();
}
}
this.dispatchPostComposeEvent(context, frameState);