Rename #getImageElement to #getImage
This adds consistency between ol.Image and ol.ImageTile. Now both have an exportable getImage method.
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@@ -66,8 +66,9 @@ goog.inherits(ol.Image, ol.ImageBase);
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/**
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* @param {Object=} opt_context Object.
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* @return {HTMLCanvasElement|Image|HTMLVideoElement} Image.
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* @api
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*/
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ol.Image.prototype.getImageElement = function(opt_context) {
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ol.Image.prototype.getImage = function(opt_context) {
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if (goog.isDef(opt_context)) {
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var image;
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var key = goog.getUid(opt_context);
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@@ -95,7 +95,7 @@ ol.ImageBase.prototype.getExtent = function() {
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* @param {Object=} opt_context Object.
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* @return {HTMLCanvasElement|Image|HTMLVideoElement} Image.
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*/
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ol.ImageBase.prototype.getImageElement = goog.abstractMethod;
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ol.ImageBase.prototype.getImage = goog.abstractMethod;
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/**
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@@ -33,6 +33,6 @@ goog.inherits(ol.ImageCanvas, ol.ImageBase);
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/**
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* @inheritDoc
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*/
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ol.ImageCanvas.prototype.getImageElement = function(opt_context) {
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ol.ImageCanvas.prototype.getImage = function(opt_context) {
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return this.canvas_;
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};
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@@ -69,7 +69,7 @@ ol.renderer.canvas.ImageLayer.prototype.forEachFeatureAtPixel =
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*/
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ol.renderer.canvas.ImageLayer.prototype.getImage = function() {
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return goog.isNull(this.image_) ?
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null : this.image_.getImageElement();
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null : this.image_.getImage();
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};
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@@ -129,7 +129,7 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame =
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(imageExtent[0] - viewCenter[0]) / imageResolution,
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(viewCenter[1] - imageExtent[3]) / imageResolution);
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if (image != this.image_) {
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var imageElement = image.getImageElement(this);
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var imageElement = image.getImage(this);
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// Bootstrap sets the style max-width: 100% for all images, which breaks
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// prevents the image from being displayed in FireFox. Workaround by
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// overriding the max-width style.
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@@ -48,7 +48,7 @@ ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
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// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
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// http://learningwebgl.com/blog/?p=2101
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var imageElement = image.getImageElement();
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var imageElement = image.getImage();
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var gl = this.getWebGLMapRenderer().getGL();
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var texture = gl.createTexture();
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