Cache array length in WebGL renderer
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@@ -526,8 +526,8 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var layerStates = frameState.layerStates;
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var layersArray = frameState.layersArray;
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var i, layer, layerRenderer, layerState;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0; i < layersArray.length; ++i) {
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerRenderer = this.getLayerRenderer(layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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layerState = frameState.layerStates[goog.getUid(layer)];
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@@ -556,7 +556,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var currentProgram = null;
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var currentProgram = null;
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var locations;
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var locations;
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for (i = 0; i < layersArray.length; ++i) {
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layer = layersArray[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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layerState = frameState.layerStates[goog.getUid(layer)];
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@@ -233,8 +233,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
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var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
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goog.array.sort(zs);
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goog.array.sort(zs);
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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var i, sx, sy, tileExtent, tileKey, tilesToDraw, tx, ty;
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var i, ii, sx, sy, tileExtent, tileKey, tilesToDraw, tx, ty;
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for (i = 0; i < zs.length; ++i) {
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for (i = 0, ii = zs.length; i < ii; ++i) {
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tilesToDraw = tilesToDrawByZ[zs[i]];
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tilesToDraw = tilesToDrawByZ[zs[i]];
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for (tileKey in tilesToDraw) {
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for (tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tile = tilesToDraw[tileKey];
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