Cache array length in WebGL renderer
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@@ -526,8 +526,8 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var i, layer, layerRenderer, layerState;
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for (i = 0; i < layersArray.length; ++i) {
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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@@ -556,7 +556,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var currentProgram = null;
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var locations;
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for (i = 0; i < layersArray.length; ++i) {
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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