Add "color" support to WebGL image replay

This adds support for layer brightness, contrast, hue, saturation.
This commit is contained in:
Éric Lemoine
2014-11-10 14:48:42 +01:00
parent 240f425c46
commit 87865be9f4
8 changed files with 424 additions and 181 deletions

View File

@@ -5,9 +5,11 @@ goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.color.Matrix');
goog.require('ol.extent');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.webgl.imagereplay.shader');
goog.require('ol.render.webgl.imagereplay.shader.Color');
goog.require('ol.render.webgl.imagereplay.shader.Default');
goog.require('ol.vec.Mat4');
@@ -34,6 +36,12 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.anchorY_ = undefined;
/**
* @private
* @type {ol.color.Matrix}
*/
this.colorMatrix_ = new ol.color.Matrix();
/**
* The origin of the coordinate system for the point coordinates sent to
* the GPU. To eliminate jitter caused by precision problems in the GPU
@@ -50,13 +58,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.extent_ = ol.extent.createEmpty();
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.render.webgl.imagereplay.shader.Fragment.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -101,9 +102,15 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Locations}
* @type {ol.render.webgl.imagereplay.shader.Color.Locations}
*/
this.locations_ = null;
this.colorLocations_ = null;
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Default.Locations}
*/
this.defaultLocations_ = null;
/**
* @private
@@ -165,13 +172,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.textures_ = [];
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ =
ol.render.webgl.imagereplay.shader.Vertex.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -502,25 +502,58 @@ ol.render.webgl.ImageReplay.prototype.getExtent = function() {
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
center, resolution, rotation, size, extent, pixelRatio,
opacity, skippedFeaturesHash) {
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
var gl = context.getGL();
var program = context.getProgram(
this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
var useColor = brightness || contrast != 1 || hue || saturation != 1;
if (goog.isNull(this.locations_)) {
this.locations_ =
new ol.render.webgl.imagereplay.shader.Locations(
gl, program);
var fragmentShader, vertexShader;
if (useColor) {
fragmentShader =
ol.render.webgl.imagereplay.shader.ColorFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.ColorVertex.getInstance();
} else {
fragmentShader =
ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
}
var program = context.getProgram(fragmentShader, vertexShader);
var locations;
if (useColor) {
if (goog.isNull(this.colorLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Color.Locations(gl, program);
this.colorLocations_ = locations;
} else {
locations = this.colorLocations_;
}
} else {
if (goog.isNull(this.defaultLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
}
// FIXME check return value?
context.useProgram(program);
var projectionMatrix = this.projectionMatrix_;
ol.vec.Mat4.makeTransform2D(projectionMatrix,
0.0, 0.0,
@@ -538,8 +571,6 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
goog.vec.Mat4.rotateZ(offsetRotateMatrix, -rotation);
}
var locations = this.locations_;
goog.asserts.assert(!goog.isNull(this.verticesBuffer_));
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
@@ -568,6 +599,10 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
offsetRotateMatrix);
gl.uniform1f(locations.u_opacity, opacity);
if (useColor) {
gl.uniformMatrix4fv(locations.u_colorMatrix, false,
this.colorMatrix_.getMatrix(brightness, contrast, hue, saturation));
}
goog.asserts.assert(!goog.isNull(this.indicesBuffer_));
gl.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
@@ -735,13 +770,17 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
center, resolution, rotation, size, extent, pixelRatio,
opacity, skippedFeaturesHash) {
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
var i, ii, replay, result;
for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
@@ -749,7 +788,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
ol.extent.intersects(extent, replay.getExtent())) {
result = replay.replay(context,
center, resolution, rotation, size, extent, pixelRatio,
opacity, skippedFeaturesHash);
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash);
if (result) {
return result;
}