Move WebGL typedefs out of src/ol/typedefs.js

This commit is contained in:
Frederic Junod
2018-03-23 13:22:51 +01:00
parent 5306490733
commit 873b01bba5
5 changed files with 75 additions and 71 deletions

View File

@@ -20,6 +20,22 @@ import RBush from '../../structs/RBush.js';
import {FLOAT} from '../../webgl.js'; import {FLOAT} from '../../webgl.js';
import WebGLBuffer from '../../webgl/Buffer.js'; import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @typedef {Object} PolygonVertex
* @property {number} x
* @property {number} y
* @property {number} i
* @property {boolean} [reflex]
*/
/**
* @typedef {Object} PolygonSegment
* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0
* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1
*/
/** /**
* @constructor * @constructor
* @extends {ol.render.webgl.Replay} * @extends {ol.render.webgl.Replay}
@@ -144,11 +160,11 @@ WebGLPolygonReplay.prototype.processFlatCoordinates_ = function(
0, flatCoordinates.length, stride); 0, flatCoordinates.length, stride);
let i, ii; let i, ii;
let n = this.vertices.length / 2; let n = this.vertices.length / 2;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
let start; let start;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
let p0; let p0;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
let p1; let p1;
const extents = []; const extents = [];
const segments = []; const segments = [];
@@ -260,11 +276,11 @@ WebGLPolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
} }
const p1 = seg.p1; const p1 = seg.p1;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
const p2 = {x: listMaxX, y: p1.y, i: -1}; const p2 = {x: listMaxX, y: p1.y, i: -1};
let minDist = Infinity; let minDist = Infinity;
let i, ii, bestPoint; let i, ii, bestPoint;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
let p5; let p5;
const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true); const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
@@ -586,13 +602,13 @@ WebGLPolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
* @param {number} x X coordinate. * @param {number} x X coordinate.
* @param {number} y Y coordinate. * @param {number} y Y coordinate.
* @param {number} i Index. * @param {number} i Index.
* @return {ol.WebglPolygonVertex} List item. * @return {module:ol/render/webgl/PolygonReplay~PolygonVertex} List item.
*/ */
WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) { WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
let numVertices = this.vertices.length; let numVertices = this.vertices.length;
this.vertices[numVertices++] = x; this.vertices[numVertices++] = x;
this.vertices[numVertices++] = y; this.vertices[numVertices++] = y;
/** @type {ol.WebglPolygonVertex} */ /** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
const p = { const p = {
x: x, x: x,
y: y, y: y,
@@ -605,11 +621,11 @@ WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
/** /**
* @private * @private
* @param {ol.WebglPolygonVertex} p0 First point of segment. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point of segment.
* @param {ol.WebglPolygonVertex} p1 Second point of segment. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point of segment.
* @param {ol.structs.LinkedList} list Polygon ring. * @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree. * @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
* @return {ol.WebglPolygonSegment} segment. * @return {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment.
*/ */
WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) { WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
const seg = { const seg = {
@@ -627,8 +643,8 @@ WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
/** /**
* @private * @private
* @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate. * @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s0 Segment before the remove candidate.
* @param {ol.WebglPolygonSegment} s1 Remove candidate segment. * @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s1 Remove candidate segment.
* @param {ol.structs.LinkedList} list Polygon ring. * @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/ */
@@ -645,12 +661,12 @@ WebGLPolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
/** /**
* @private * @private
* @param {ol.WebglPolygonVertex} p0 First point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
* @param {ol.WebglPolygonVertex} p1 Second point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
* @param {ol.WebglPolygonVertex} p2 Third point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
* @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean=} opt_reflex Only include reflex points. * @param {boolean=} opt_reflex Only include reflex points.
* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle. * @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonVertex>} Points in the triangle.
*/ */
WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) { WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) {
const result = []; const result = [];
@@ -675,10 +691,10 @@ WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree,
/** /**
* @private * @private
* @param {ol.WebglPolygonSegment} segment Segment. * @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment Segment.
* @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean=} opt_touch Touching segments should be considered an intersection. * @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments. * @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonSegment>} Intersecting segments.
*/ */
WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) { WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
const p0 = segment.p0; const p0 = segment.p0;
@@ -702,10 +718,10 @@ WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_to
* @see http://paulbourke.net/geometry/pointlineplane/ * @see http://paulbourke.net/geometry/pointlineplane/
* *
* @private * @private
* @param {ol.WebglPolygonVertex} p0 First point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
* @param {ol.WebglPolygonVertex} p1 Second point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
* @param {ol.WebglPolygonVertex} p2 Third point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
* @param {ol.WebglPolygonVertex} p3 Fourth point. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 Fourth point.
* @param {boolean=} opt_touch Touching segments should be considered an intersection. * @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<number>|undefined} Intersection coordinates. * @return {Array.<number>|undefined} Intersection coordinates.
*/ */
@@ -726,11 +742,11 @@ WebGLPolygonReplay.prototype.calculateIntersection_ = function(p0, p1, p2, p3, o
/** /**
* @private * @private
* @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 Point before the start of the diagonal.
* @param {ol.WebglPolygonVertex} p1 Start point of the diagonal. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Start point of the diagonal.
* @param {ol.WebglPolygonVertex} p2 Ear candidate. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Ear candidate.
* @param {ol.WebglPolygonVertex} p3 End point of the diagonal. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 End point of the diagonal.
* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal. * @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p4 Point after the end of the diagonal.
* @return {boolean} Diagonal is inside the polygon. * @return {boolean} Diagonal is inside the polygon.
*/ */
WebGLPolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) { WebGLPolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {

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@@ -14,6 +14,14 @@ import WebGLTextureReplay from '../webgl/TextureReplay.js';
import AtlasManager from '../../style/AtlasManager.js'; import AtlasManager from '../../style/AtlasManager.js';
import WebGLBuffer from '../../webgl/Buffer.js'; import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @typedef {Object} GlyphAtlas
* @property {module:ol/style/AtlasManager~AtlasManager} atlas
* @property {Object.<string, number>} width
* @property {number} height
*/
/** /**
* @constructor * @constructor
* @extends {ol.render.webgl.TextureReplay} * @extends {ol.render.webgl.TextureReplay}
@@ -100,13 +108,13 @@ const WebGLTextReplay = function(tolerance, maxExtent) {
/** /**
* @private * @private
* @type {Object.<string, ol.WebglGlyphAtlas>} * @type {Object.<string, module:ol/render/webgl/TextReplay~GlyphAtlas>}
*/ */
this.atlases_ = {}; this.atlases_ = {};
/** /**
* @private * @private
* @type {ol.WebglGlyphAtlas|undefined} * @type {module:ol/render/webgl/TextReplay~GlyphAtlas|undefined}
*/ */
this.currAtlas_ = undefined; this.currAtlas_ = undefined;
@@ -397,7 +405,7 @@ WebGLTextReplay.prototype.setTextStyle = function(textStyle) {
/** /**
* @private * @private
* @param {Object} state Font attributes. * @param {Object} state Font attributes.
* @return {ol.WebglGlyphAtlas} Glyph atlas. * @return {module:ol/render/webgl/TextReplay~GlyphAtlas} Glyph atlas.
*/ */
WebGLTextReplay.prototype.getAtlas_ = function(state) { WebGLTextReplay.prototype.getAtlas_ = function(state) {
let params = []; let params = [];

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@@ -25,6 +25,14 @@ import WebGLContext from '../../webgl/Context.js';
import ContextEventType from '../../webgl/ContextEventType.js'; import ContextEventType from '../../webgl/ContextEventType.js';
/**
* @typedef {Object} TextureCacheEntry
* @property {number} magFilter
* @property {number} minFilter
* @property {WebGLTexture} texture
*/
/** /**
* Texture cache high water mark. * Texture cache high water mark.
* @type {number} * @type {number}
@@ -103,7 +111,7 @@ const WebGLMapRenderer = function(container, map) {
/** /**
* @private * @private
* @type {ol.structs.LRUCache.<ol.WebglTextureCacheEntry|null>} * @type {ol.structs.LRUCache.<module:ol/renderer/webgl/Map~TextureCacheEntry|null>}
*/ */
this.textureCache_ = new LRUCache(); this.textureCache_ = new LRUCache();
@@ -295,9 +303,9 @@ WebGLMapRenderer.prototype.disposeInternal = function() {
if (!gl.isContextLost()) { if (!gl.isContextLost()) {
this.textureCache_.forEach( this.textureCache_.forEach(
/** /**
* @param {?ol.WebglTextureCacheEntry} textureCacheEntry * @param {?module:ol/renderer/webgl/Map~TextureCacheEntry} textureCacheEntry
* Texture cache entry. * Texture cache entry.
*/ */
function(textureCacheEntry) { function(textureCacheEntry) {
if (textureCacheEntry) { if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture); gl.deleteTexture(textureCacheEntry.texture);

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@@ -301,42 +301,6 @@ ol.StyleRenderFunction;
ol.StyleImageOptions; ol.StyleImageOptions;
/**
* @typedef {{buf: module:ol/webgl/Buffer~WebGLBuffer,
* buffer: WebGLBuffer}}
*/
ol.WebglBufferCacheEntry;
/**
* @typedef {{atlas: ol.style.AtlasManager,
* width: Object.<string, number>,
* height: number}}
*/
ol.WebglGlyphAtlas;
/**
* @typedef {{p0: ol.WebglPolygonVertex,
* p1: ol.WebglPolygonVertex}}
*/
ol.WebglPolygonSegment;
/**
* @typedef {{x: number,
* y: number,
* i: number,
* reflex: (boolean|undefined)}}
*/
ol.WebglPolygonVertex;
/**
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
*/
ol.WebglTextureCacheEntry;
/** /**
* Number of features; bounds/extent. * Number of features; bounds/extent.
* @typedef {{numberOfFeatures: number, * @typedef {{numberOfFeatures: number,

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@@ -9,6 +9,14 @@ import {clear} from '../obj.js';
import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js'; import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
import ContextEventType from '../webgl/ContextEventType.js'; import ContextEventType from '../webgl/ContextEventType.js';
/**
* @typedef {Object} BufferCacheEntry
* @property {module:ol/webgl/Buffer~WebGLBuffer} buf
* @property {WebGLBuffer} buffer
*/
/** /**
* @classdesc * @classdesc
* A WebGL context for accessing low-level WebGL capabilities. * A WebGL context for accessing low-level WebGL capabilities.
@@ -34,7 +42,7 @@ const WebGLContext = function(canvas, gl) {
/** /**
* @private * @private
* @type {!Object.<string, ol.WebglBufferCacheEntry>} * @type {!Object.<string, module:ol/webgl/Context~BufferCacheEntry>}
*/ */
this.bufferCache_ = {}; this.bufferCache_ = {};