Move WebGL typedefs out of src/ol/typedefs.js
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@@ -20,6 +20,22 @@ import RBush from '../../structs/RBush.js';
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import {FLOAT} from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @typedef {Object} PolygonVertex
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* @property {number} x
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* @property {number} y
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* @property {number} i
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* @property {boolean} [reflex]
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*/
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/**
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* @typedef {Object} PolygonSegment
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1
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*/
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/**
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* @constructor
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* @extends {ol.render.webgl.Replay}
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@@ -144,11 +160,11 @@ WebGLPolygonReplay.prototype.processFlatCoordinates_ = function(
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0, flatCoordinates.length, stride);
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let i, ii;
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let n = this.vertices.length / 2;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let start;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p0;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p1;
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const extents = [];
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const segments = [];
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@@ -260,11 +276,11 @@ WebGLPolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
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}
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const p1 = seg.p1;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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const p2 = {x: listMaxX, y: p1.y, i: -1};
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let minDist = Infinity;
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let i, ii, bestPoint;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p5;
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const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
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@@ -586,13 +602,13 @@ WebGLPolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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* @param {number} i Index.
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* @return {ol.WebglPolygonVertex} List item.
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* @return {module:ol/render/webgl/PolygonReplay~PolygonVertex} List item.
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*/
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WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
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let numVertices = this.vertices.length;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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const p = {
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x: x,
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y: y,
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@@ -605,11 +621,11 @@ WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point of segment.
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* @param {ol.WebglPolygonVertex} p1 Second point of segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point of segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point of segment.
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
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* @return {ol.WebglPolygonSegment} segment.
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* @return {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment.
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*/
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WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
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const seg = {
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@@ -627,8 +643,8 @@ WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
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/**
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* @private
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* @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate.
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* @param {ol.WebglPolygonSegment} s1 Remove candidate segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s0 Segment before the remove candidate.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s1 Remove candidate segment.
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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*/
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@@ -645,12 +661,12 @@ WebGLPolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point.
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* @param {ol.WebglPolygonVertex} p1 Second point.
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* @param {ol.WebglPolygonVertex} p2 Third point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean=} opt_reflex Only include reflex points.
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* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
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* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonVertex>} Points in the triangle.
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*/
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WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) {
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const result = [];
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@@ -675,10 +691,10 @@ WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree,
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/**
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* @private
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* @param {ol.WebglPolygonSegment} segment Segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment Segment.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean=} opt_touch Touching segments should be considered an intersection.
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* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
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* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonSegment>} Intersecting segments.
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*/
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WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
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const p0 = segment.p0;
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@@ -702,10 +718,10 @@ WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_to
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* @see http://paulbourke.net/geometry/pointlineplane/
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*
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point.
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* @param {ol.WebglPolygonVertex} p1 Second point.
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* @param {ol.WebglPolygonVertex} p2 Third point.
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* @param {ol.WebglPolygonVertex} p3 Fourth point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 Fourth point.
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* @param {boolean=} opt_touch Touching segments should be considered an intersection.
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* @return {Array.<number>|undefined} Intersection coordinates.
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*/
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@@ -726,11 +742,11 @@ WebGLPolygonReplay.prototype.calculateIntersection_ = function(p0, p1, p2, p3, o
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal.
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* @param {ol.WebglPolygonVertex} p1 Start point of the diagonal.
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* @param {ol.WebglPolygonVertex} p2 Ear candidate.
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* @param {ol.WebglPolygonVertex} p3 End point of the diagonal.
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* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 Point before the start of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Start point of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Ear candidate.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 End point of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p4 Point after the end of the diagonal.
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* @return {boolean} Diagonal is inside the polygon.
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*/
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WebGLPolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
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