Use named exports from ol/index.js
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@@ -1,16 +1,16 @@
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// This file is automatically generated, do not edit.
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// Run `make shaders` to generate, and commit the result.
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import _ol_ from '../../index.js';
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import {DEBUG_WEBGL} from '../../index.js';
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import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
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var {{namespace}} = {};
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{{namespace}}.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
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{{namespace}}.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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'precision mediump float;{{{fragmentSource}}}');
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{{namespace}}.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
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{{namespace}}.vertex = new _ol_webgl_Vertex_(DEBUG_WEBGL ?
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'{{{originalVertexSource}}}' :
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'{{{vertexSource}}}');
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