Use named exports from ol/index.js
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@@ -1,7 +1,7 @@
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/**
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* @module ol/renderer/webgl/ImageLayer
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*/
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import _ol_ from '../../index.js';
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import {ENABLE_RASTER_REPROJECTION, inherits, nullFunction} from '../../index.js';
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import _ol_LayerType_ from '../../LayerType.js';
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import _ol_ViewHint_ from '../../ViewHint.js';
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import _ol_dom_ from '../../dom.js';
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@@ -45,7 +45,7 @@ var _ol_renderer_webgl_ImageLayer_ = function(mapRenderer, imageLayer) {
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};
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_ol_.inherits(_ol_renderer_webgl_ImageLayer_, _ol_renderer_webgl_Layer_);
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inherits(_ol_renderer_webgl_ImageLayer_, _ol_renderer_webgl_Layer_);
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/**
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@@ -142,7 +142,7 @@ _ol_renderer_webgl_ImageLayer_.prototype.prepareFrame = function(frameState, lay
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if (!hints[_ol_ViewHint_.ANIMATING] && !hints[_ol_ViewHint_.INTERACTING] &&
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!_ol_extent_.isEmpty(renderedExtent)) {
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var projection = viewState.projection;
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if (!_ol_.ENABLE_RASTER_REPROJECTION) {
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if (!ENABLE_RASTER_REPROJECTION) {
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var sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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projection = sourceProjection;
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@@ -248,7 +248,7 @@ _ol_renderer_webgl_ImageLayer_.prototype.forEachLayerAtPixel = function(pixel, f
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return undefined;
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}
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== _ol_.nullFunction) {
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== nullFunction) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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var coordinate = _ol_transform_.apply(
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