Use named exports from ol/index.js
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@@ -1,7 +1,7 @@
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/**
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* @module ol/renderer/Layer
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*/
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import _ol_ from '../index.js';
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import {getUid, inherits, nullFunction} from '../index.js';
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import _ol_ImageState_ from '../ImageState.js';
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import _ol_Observable_ from '../Observable.js';
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import _ol_TileState_ from '../TileState.js';
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@@ -30,7 +30,7 @@ var _ol_renderer_Layer_ = function(layer) {
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};
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_ol_.inherits(_ol_renderer_Layer_, _ol_Observable_);
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inherits(_ol_renderer_Layer_, _ol_Observable_);
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/**
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@@ -43,7 +43,7 @@ _ol_.inherits(_ol_renderer_Layer_, _ol_Observable_);
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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_ol_renderer_Layer_.prototype.forEachFeatureAtCoordinate = _ol_.nullFunction;
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_ol_renderer_Layer_.prototype.forEachFeatureAtCoordinate = nullFunction;
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/**
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@@ -152,7 +152,7 @@ _ol_renderer_Layer_.prototype.scheduleExpireCache = function(frameState, tileSou
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* @param {olx.FrameState} frameState Frame state.
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*/
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var postRenderFunction = function(tileSource, map, frameState) {
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var tileSourceKey = _ol_.getUid(tileSource).toString();
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var tileSourceKey = getUid(tileSource).toString();
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if (tileSourceKey in frameState.usedTiles) {
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tileSource.expireCache(frameState.viewState.projection,
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frameState.usedTiles[tileSourceKey]);
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@@ -194,7 +194,7 @@ _ol_renderer_Layer_.prototype.updateLogos = function(frameState, source) {
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*/
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_ol_renderer_Layer_.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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var tileSourceKey = _ol_.getUid(tileSource).toString();
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var tileSourceKey = getUid(tileSource).toString();
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var zKey = z.toString();
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if (tileSourceKey in usedTiles) {
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if (zKey in usedTiles[tileSourceKey]) {
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@@ -232,7 +232,7 @@ _ol_renderer_Layer_.prototype.updateUsedTiles = function(usedTiles, tileSource,
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_ol_renderer_Layer_.prototype.manageTilePyramid = function(
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frameState, tileSource, tileGrid, pixelRatio, projection, extent,
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currentZ, preload, opt_tileCallback, opt_this) {
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var tileSourceKey = _ol_.getUid(tileSource).toString();
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var tileSourceKey = getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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}
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