Use named exports from ol/index.js

This commit is contained in:
Tim Schaub
2017-12-12 10:24:58 -07:00
parent fce644556b
commit 87295a74dd
250 changed files with 874 additions and 887 deletions
@@ -1,16 +1,16 @@
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import _ol_ from '../../../index.js';
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_polygonreplay_defaultshader_ = {};
_ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
_ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
_ol_render_webgl_polygonreplay_defaultshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
_ol_render_webgl_polygonreplay_defaultshader_.vertex = new _ol_webgl_Vertex_(DEBUG_WEBGL ?
'\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' :
'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}');
@@ -2,7 +2,7 @@
* @module ol/render/webgl/polygonreplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
import _ol_ from '../../../../index.js';
import {DEBUG_WEBGL} from '../../../../index.js';
/**
* @constructor
@@ -16,37 +16,37 @@ var _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, progr
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, _ol_.DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, _ol_.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, _ol_.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, _ol_.DEBUG_WEBGL ? 'u_color' : 'e');
program, DEBUG_WEBGL ? 'u_color' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, _ol_.DEBUG_WEBGL ? 'u_opacity' : 'f');
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, _ol_.DEBUG_WEBGL ? 'a_position' : 'a');
program, DEBUG_WEBGL ? 'a_position' : 'a');
};
export default _ol_render_webgl_polygonreplay_defaultshader_Locations_;