Use named exports from ol/index.js
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@@ -1,7 +1,7 @@
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/**
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* @module ol/VectorImageTile
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*/
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import _ol_ from './index.js';
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import {getUid, inherits} from './index.js';
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import _ol_Tile_ from './Tile.js';
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import _ol_TileState_ from './TileState.js';
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import _ol_dom_ from './dom.js';
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@@ -121,7 +121,7 @@ var _ol_VectorImageTile_ = function(tileCoord, state, sourceRevision, format,
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};
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_ol_.inherits(_ol_VectorImageTile_, _ol_Tile_);
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inherits(_ol_VectorImageTile_, _ol_Tile_);
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/**
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@@ -157,7 +157,7 @@ _ol_VectorImageTile_.prototype.disposeInternal = function() {
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* @return {CanvasRenderingContext2D} The rendering context.
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*/
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_ol_VectorImageTile_.prototype.getContext = function(layer) {
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var key = _ol_.getUid(layer).toString();
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var key = getUid(layer).toString();
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if (!(key in this.context_)) {
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this.context_[key] = _ol_dom_.createCanvasContext2D();
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}
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@@ -181,7 +181,7 @@ _ol_VectorImageTile_.prototype.getImage = function(layer) {
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* @return {ol.TileReplayState} The replay state.
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*/
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_ol_VectorImageTile_.prototype.getReplayState = function(layer) {
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var key = _ol_.getUid(layer).toString();
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var key = getUid(layer).toString();
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if (!(key in this.replayState_)) {
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this.replayState_[key] = {
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dirty: false,
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@@ -237,7 +237,7 @@ _ol_VectorImageTile_.prototype.load = function() {
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var state = sourceTile.getState();
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if (state == _ol_TileState_.LOADED ||
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state == _ol_TileState_.ERROR) {
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var uid = _ol_.getUid(sourceTile);
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var uid = getUid(sourceTile);
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if (state == _ol_TileState_.ERROR) {
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errorSourceTiles[uid] = true;
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} else {
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