Rename replayBackward functions to replayHitDetection
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@@ -287,7 +287,7 @@ ol.render.canvas.Replay.prototype.replayForward =
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* @return {T|undefined} Callback result.
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* @return {T|undefined} Callback result.
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* @template T
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* @template T
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*/
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*/
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ol.render.canvas.Replay.prototype.replayBackward =
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ol.render.canvas.Replay.prototype.replayHitDetection =
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function(context, transform, renderGeometryFunction, opt_geometryCallback) {
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function(context, transform, renderGeometryFunction, opt_geometryCallback) {
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var instructions = this.hitDetectionInstructions;
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var instructions = this.hitDetectionInstructions;
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return this.replay_(context, transform, renderGeometryFunction,
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return this.replay_(context, transform, renderGeometryFunction,
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@@ -1112,15 +1112,16 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, extent,
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* @return {T|undefined} Callback result.
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* @return {T|undefined} Callback result.
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* @template T
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* @template T
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*/
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*/
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ol.render.canvas.ReplayGroup.prototype.replayBackward_ = function(zs, context,
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ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ =
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extent, transform, renderGeometryFunction, geometryCallback) {
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function(zs, context, extent, transform, renderGeometryFunction,
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geometryCallback) {
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var i, ii, replayes, replayType, replay, result;
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var i, ii, replayes, replayType, replay, result;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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for (i = 0, ii = zs.length; i < ii; ++i) {
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replayes = this.replayesByZIndex_[zs[i].toString()];
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replayes = this.replayesByZIndex_[zs[i].toString()];
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for (replayType in replayes) {
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for (replayType in replayes) {
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replay = replayes[replayType];
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replay = replayes[replayType];
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if (ol.extent.intersects(extent, replay.getExtent())) {
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if (ol.extent.intersects(extent, replay.getExtent())) {
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result = replay.replayBackward(
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result = replay.replayHitDetection(
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context, transform, renderGeometryFunction, geometryCallback);
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context, transform, renderGeometryFunction, geometryCallback);
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if (result) {
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if (result) {
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return result;
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return result;
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@@ -1190,7 +1191,7 @@ ol.render.canvas.ReplayGroup.prototype.forEachGeometryAtCoordinate = function(
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var context = this.hitDetectionContext_;
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var context = this.hitDetectionContext_;
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context.clearRect(0, 0, 1, 1);
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context.clearRect(0, 0, 1, 1);
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return this.replayBackward_(zs, context, extent, transform,
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return this.replayHitDetection_(zs, context, extent, transform,
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renderGeometryFunction,
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renderGeometryFunction,
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/**
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/**
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* @param {ol.geom.Geometry} geometry Geometry.
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* @param {ol.geom.Geometry} geometry Geometry.
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