Re-render vector tiles when layer has changed
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@@ -149,6 +149,46 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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});
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describe('#prepareFrame', function() {
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it('re-renders when layer changed', function() {
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var layer = new ol.layer.VectorTile({
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source: new ol.source.VectorTile({
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tileGrid: ol.tilegrid.createXYZ()
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})
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});
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var tile = new ol.VectorTile([0, 0, 0], 2);
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tile.projection_ = ol.proj.get('EPSG:3857');
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tile.features_ = [];
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tile.getImage = function() {
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return document.createElement('canvas');
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};
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layer.getSource().getTile = function() {
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return tile;
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};
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var renderer = new ol.renderer.canvas.VectorTileLayer(layer);
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renderer.renderTileImage_ = sinon.spy();
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var proj = ol.proj.get('EPSG:3857');
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var frameState = {
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extent: proj.getExtent(),
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viewState: {
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center: [0, 0],
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resolution: 156543.03392804097,
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projection: proj
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},
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size: [256, 256],
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usedTiles: {},
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wantedTiles: {}
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};
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renderer.prepareFrame(frameState, {});
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expect(renderer.renderTileImage_.getCalls().length).to.be(1);
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renderer.prepareFrame(frameState, {});
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expect(renderer.renderTileImage_.getCalls().length).to.be(1);
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layer.changed();
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renderer.prepareFrame(frameState, {});
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expect(renderer.renderTileImage_.getCalls().length).to.be(2);
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});
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});
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describe('#forEachFeatureAtCoordinate', function() {
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var layer, renderer, replayGroup;
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var TileClass = function() {
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