Remove PluggableMap
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@@ -55,10 +55,10 @@ import {assert} from '../asserts.js';
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* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
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* another layer with the same source).
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* @property {import("../source/VectorTile.js").default} [source] Source.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link import("../PluggableMap.js").default#addLayer map.addLayer()}.
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* use [map.addLayer()]{@link import("../Map.js").default#addLayer}.
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* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
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* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
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* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
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@@ -171,8 +171,8 @@ class VectorTileLayer extends BaseVectorLayer {
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* when a hit was detected, or it will be empty.
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*
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* The hit detection algorithm used for this method is optimized for performance, but is less
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* accurate than the one used in {@link import("../PluggableMap.js").default#getFeaturesAtPixel map.getFeaturesAtPixel()}: Text
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* is not considered, and icons are only represented by their bounding box instead of the exact
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* accurate than the one used in [map.getFeaturesAtPixel()]{@link import("../Map.js").default#getFeaturesAtPixel}.
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* Text is not considered, and icons are only represented by their bounding box instead of the exact
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* image.
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*
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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