Add endGeometry after hit detection stroke and fill
This commit is contained in:
committed by
Frederic Junod
parent
e5b9098965
commit
85ddd2446e
@@ -1269,7 +1269,6 @@ ol.render.canvas.PolygonReplay.prototype.drawCircleGeometry =
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var circleInstruction = [ol.render.canvas.Instruction.CIRCLE];
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var circleInstruction = [ol.render.canvas.Instruction.CIRCLE];
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this.instructions.push(beginPathInstruction, circleInstruction);
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this.instructions.push(beginPathInstruction, circleInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction);
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this.endGeometry(circleGeometry, data);
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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this.hitDetectionInstructions.push(fillInstruction);
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if (goog.isDef(state.fillStyle)) {
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if (goog.isDef(state.fillStyle)) {
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@@ -1281,6 +1280,7 @@ ol.render.canvas.PolygonReplay.prototype.drawCircleGeometry =
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this.instructions.push(strokeInstruction);
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this.instructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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}
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}
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this.endGeometry(circleGeometry, data);
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};
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};
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