Call render and requestRenderFrame directly instead of using changed events

This commit is contained in:
Tom Payne
2013-04-18 18:58:59 +02:00
parent f274cc99f6
commit 85a95a0036
3 changed files with 26 additions and 42 deletions

View File

@@ -193,7 +193,7 @@ ol.renderer.webgl.Layer.prototype.getProjectionMatrix = function() {
*/
ol.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() {
this.updateBrightnessMatrix_();
this.dispatchChangeEvent();
this.renderIfReadyAndVisible();
};
@@ -202,7 +202,7 @@ ol.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() {
*/
ol.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() {
this.updateContrastMatrix_();
this.dispatchChangeEvent();
this.renderIfReadyAndVisible();
};
@@ -211,7 +211,7 @@ ol.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() {
*/
ol.renderer.webgl.Layer.prototype.handleLayerHueChange = function() {
this.updateHueMatrix_();
this.dispatchChangeEvent();
this.renderIfReadyAndVisible();
};
@@ -220,7 +220,7 @@ ol.renderer.webgl.Layer.prototype.handleLayerHueChange = function() {
*/
ol.renderer.webgl.Layer.prototype.handleLayerSaturationChange = function() {
this.updateSaturationMatrix_();
this.dispatchChangeEvent();
this.renderIfReadyAndVisible();
};