Delete WebGL resources used at postcompose time
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@@ -302,6 +302,7 @@ ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
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replayGroup.replay(context, center, resolution, rotation, size, extent,
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replayGroup.replay(context, center, resolution, rotation, size, extent,
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pixelRatio, opacity, brightness, contrast, hue, saturation, {});
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pixelRatio, opacity, brightness, contrast, hue, saturation, {});
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}
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}
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replayGroup.getDeleteResourcesFunction(context)();
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vectorContext.flush();
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vectorContext.flush();
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this.replayGroup = replayGroup;
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this.replayGroup = replayGroup;
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