Rename _ol_reproj_Triangulation_ to Triangulation
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@@ -41,7 +41,7 @@ var MAX_TRIANGLE_WIDTH = 0.25;
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* @param {number} errorThreshold Acceptable error (in source units).
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* @constructor
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*/
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var _ol_reproj_Triangulation_ = function(sourceProj, targetProj, targetExtent,
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var Triangulation = function(sourceProj, targetProj, targetExtent,
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maxSourceExtent, errorThreshold) {
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/**
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@@ -189,7 +189,7 @@ var _ol_reproj_Triangulation_ = function(sourceProj, targetProj, targetExtent,
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* @param {ol.Coordinate} cSrc The source c coordinate.
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* @private
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*/
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_ol_reproj_Triangulation_.prototype.addTriangle_ = function(a, b, c,
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Triangulation.prototype.addTriangle_ = function(a, b, c,
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aSrc, bSrc, cSrc) {
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this.triangles_.push({
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source: [aSrc, bSrc, cSrc],
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@@ -214,7 +214,7 @@ _ol_reproj_Triangulation_.prototype.addTriangle_ = function(a, b, c,
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* @param {number} maxSubdivision Maximal allowed subdivision of the quad.
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* @private
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*/
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_ol_reproj_Triangulation_.prototype.addQuad_ = function(a, b, c, d,
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Triangulation.prototype.addQuad_ = function(a, b, c, d,
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aSrc, bSrc, cSrc, dSrc, maxSubdivision) {
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var sourceQuadExtent = boundingExtent([aSrc, bSrc, cSrc, dSrc]);
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@@ -326,7 +326,7 @@ _ol_reproj_Triangulation_.prototype.addQuad_ = function(a, b, c, d,
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*
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* @return {ol.Extent} Calculated extent.
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*/
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_ol_reproj_Triangulation_.prototype.calculateSourceExtent = function() {
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Triangulation.prototype.calculateSourceExtent = function() {
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var extent = createEmpty();
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this.triangles_.forEach(function(triangle, i, arr) {
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@@ -343,7 +343,7 @@ _ol_reproj_Triangulation_.prototype.calculateSourceExtent = function() {
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/**
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* @return {Array.<ol.ReprojTriangle>} Array of the calculated triangles.
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*/
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_ol_reproj_Triangulation_.prototype.getTriangles = function() {
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Triangulation.prototype.getTriangles = function() {
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return this.triangles_;
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};
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export default _ol_reproj_Triangulation_;
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export default Triangulation;
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