Named exports from WebGL shaders

This commit is contained in:
Frederic Junod
2018-02-08 14:52:23 +01:00
parent 2bf252ab0d
commit 83d530e181
23 changed files with 70 additions and 69 deletions

View File

@@ -6,7 +6,7 @@ import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import _ol_render_webgl_Immediate_ from '../../render/webgl/Immediate.js';
import LayerRenderer from '../Layer.js';
import _ol_renderer_webgl_defaultmapshader_ from '../webgl/defaultmapshader.js';
import {fragment, vertex} from '../webgl/defaultmapshader.js';
import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmapshader/Locations.js';
import _ol_transform_ from '../../transform.js';
import {create, fromTransform} from '../../vec/mat4.js';
@@ -148,8 +148,8 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
const gl = context.getGL();
const fragmentShader = _ol_renderer_webgl_defaultmapshader_.fragment;
const vertexShader = _ol_renderer_webgl_defaultmapshader_.vertex;
const fragmentShader = fragment;
const vertexShader = vertex;
const program = context.getProgram(fragmentShader, vertexShader);