Fix layer render extent when it is not at all in view
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@@ -280,17 +280,19 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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// clipped rendering if layer extent is set
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let clipped = false;
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let render = true;
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if (layerState.extent && this.clipping) {
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const layerExtent = fromUserExtent(layerState.extent, projection);
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clipped =
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!containsExtent(layerExtent, frameState.extent) &&
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intersectsExtent(layerExtent, frameState.extent);
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render = intersectsExtent(layerExtent, frameState.extent);
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clipped = render && !containsExtent(layerExtent, frameState.extent);
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if (clipped) {
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this.clipUnrotated(context, frameState, layerExtent);
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}
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}
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this.renderWorlds(replayGroup, frameState);
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if (render) {
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this.renderWorlds(replayGroup, frameState);
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}
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if (clipped) {
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context.restore();
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