Clean up DOM renderer code for untested minor performance advantages
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@@ -70,26 +70,19 @@ ol.renderer.dom.TileLayer.prototype.getTileLayer = function() {
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ol.renderer.dom.TileLayer.prototype.renderFrame =
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function(frameState, layerState) {
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var view2DState = frameState.view2DState;
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var tileLayer = this.getTileLayer();
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if (!layerState.visible) {
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if (this.renderedVisible_) {
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goog.style.showElement(this.target, false);
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this.renderedVisible_ = false;
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}
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return false;
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}
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if (layerState.opacity != this.renderedOpacity_) {
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goog.style.setOpacity(this.target, layerState.opacity);
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this.renderedOpacity_ = layerState.opacity;
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return;
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}
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileGrid = tileSource.getTileGrid();
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var view2DState = frameState.view2DState;
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var z = tileGrid.getZForResolution(view2DState.resolution);
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/** @type {Object.<number, Object.<string, ol.Tile>>} */
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@@ -219,6 +212,11 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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}
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}
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if (layerState.opacity != this.renderedOpacity_) {
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goog.style.setOpacity(this.target, layerState.opacity);
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this.renderedOpacity_ = layerState.opacity;
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}
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if (layerState.visible && !this.renderedVisible_) {
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goog.style.showElement(this.target, true);
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this.renderedVisible_ = true;
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