Merge pull request #223 from camptocamp/access_panelbutton
make it possible to create accessible panel buttons
This commit is contained in:
@@ -245,26 +245,58 @@ OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, {
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controls = [controls];
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}
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this.controls = this.controls.concat(controls);
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// Give each control a panel_div which will be used later.
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// Access to this div is via the panel_div attribute of the
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// control added to the panel.
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// Also, stop mousedowns and clicks, but don't stop mouseup,
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// since they need to pass through.
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for (var i=0, len=controls.length; i<len; i++) {
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var element = document.createElement("div");
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element.className = controls[i].displayClass + "ItemInactive olButton";
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controls[i].panel_div = element;
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if (controls[i].title != "") {
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controls[i].panel_div.title = controls[i].title;
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var control = controls[i],
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element = this.createControlMarkup(control);
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OpenLayers.Element.addClass(element,
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control.displayClass + "ItemInactive");
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OpenLayers.Element.addClass(element, "olButton");
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if (control.title != "" && !element.title) {
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element.title = control.title;
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}
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}
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control.panel_div = element;
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}
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if (this.map) { // map.addControl() has already been called on the panel
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this.addControlsToMap(controls);
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this.redraw();
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}
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},
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/**
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* APIMethod: createControlMarkup
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* This function just creates a div for the control. If specific HTML
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* markup is needed this function can be overridden in specific classes,
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* or at panel instantiation time:
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*
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* Example:
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* (code)
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* var panel = new OpenLayers.Control.Panel({
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* defaultControl: control,
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* // ovverride createControlMarkup to create actual buttons
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* // including texts wrapped into span elements.
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* createControlMarkup: function(control) {
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* var button = document.createElement('button'),
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* span = document.createElement('span');
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* if (control.text) {
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* span.innerHTML = control.text;
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* }
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* return button;
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* }
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* });
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* (end)
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*
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* Parameters:
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* control - {<OpenLayers.Control>} The control to create the HTML
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* markup for.
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*
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* Returns:
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* {DOMElement} The markup.
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*/
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createControlMarkup: function(control) {
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return document.createElement("div");
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},
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/**
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* Method: addControlsToMap
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@@ -20,6 +20,12 @@ OpenLayers.Event = {
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* element._eventCacheID
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*/
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observers: false,
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/**
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* Constant: KEY_SPACE
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* {int}
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*/
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KEY_SPACE: 32,
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/**
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* Constant: KEY_BACKSPACE
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@@ -388,7 +394,8 @@ OpenLayers.Events = OpenLayers.Class({
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"mousedown", "mouseup", "mousemove",
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"click", "dblclick", "rightclick", "dblrightclick",
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"resize", "focus", "blur",
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"touchstart", "touchmove", "touchend"
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"touchstart", "touchmove", "touchend",
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"keydown"
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],
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/**
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@@ -39,7 +39,7 @@ OpenLayers.Events.buttonclick = OpenLayers.Class({
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*/
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events: [
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'mousedown', 'mouseup', 'click', 'dblclick',
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'touchstart', 'touchmove', 'touchend'
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'touchstart', 'touchmove', 'touchend', 'keydown'
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],
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/**
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@@ -97,6 +97,31 @@ OpenLayers.Events.buttonclick = OpenLayers.Class({
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delete this.target;
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},
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/**
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* Method: getPressedButton
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* Get the pressed button, if any. Returns undefined if no button
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* was pressed.
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*
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* Arguments:
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* element - {DOMElement} The event target.
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*
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* Returns:
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* {DOMElement} The button element, or undefined.
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*/
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getPressedButton: function(element) {
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var depth = 3, // limit the search depth
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button;
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do {
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if(OpenLayers.Element.hasClass(element, "olButton")) {
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// hit!
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button = element;
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break;
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}
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element = element.parentNode;
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} while(--depth > 0 && element);
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return button;
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},
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/**
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* Method: buttonClick
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* Check if a button was clicked, and fire the buttonclick event
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@@ -108,15 +133,25 @@ OpenLayers.Events.buttonclick = OpenLayers.Class({
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var propagate = true,
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element = OpenLayers.Event.element(evt);
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if (element && (OpenLayers.Event.isLeftClick(evt) || !~evt.type.indexOf("mouse"))) {
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if (element.nodeType === 3 || OpenLayers.Element.hasClass(element, "olAlphaImg")) {
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element = element.parentNode;
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}
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if (OpenLayers.Element.hasClass(element, "olButton")) {
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if (this.startEvt) {
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if (this.completeRegEx.test(evt.type)) {
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var pos = OpenLayers.Util.pagePosition(element);
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// was a button pressed?
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var button = this.getPressedButton(element);
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if (button) {
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if (evt.type === "keydown") {
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switch (evt.keyCode) {
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case OpenLayers.Event.KEY_RETURN:
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case OpenLayers.Event.KEY_SPACE:
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this.target.triggerEvent("buttonclick", {
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buttonElement: element,
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buttonElement: button
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});
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OpenLayers.Event.stop(evt);
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propagate = false;
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break;
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}
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} else if (this.startEvt) {
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if (this.completeRegEx.test(evt.type)) {
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var pos = OpenLayers.Util.pagePosition(button);
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this.target.triggerEvent("buttonclick", {
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buttonElement: button,
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buttonXY: {
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x: this.startEvt.clientX - pos[0],
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y: this.startEvt.clientY - pos[1]
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