Pass instructions to executor constructor

This commit is contained in:
Guillaume Beraudo
2018-11-16 12:36:50 +01:00
parent ce44a9a3e4
commit 81d0bc21d5
6 changed files with 57 additions and 62 deletions
+2 -2
View File
@@ -485,8 +485,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
const replayGroupInstructions = replayGroup.finish();
const renderingExecutorGroup = new InstructionsGroupExecutor(
getRenderTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
renderingExecutorGroup.replaceInstructions(replayGroupInstructions);
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_,
replayGroupInstructions, vectorLayer.getRenderBuffer());
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
+1 -2
View File
@@ -229,8 +229,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
const replayGroupInstructions = builderGroup.finish();
const renderingReplayGroup = new CanvasExecutorGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
renderingReplayGroup.replaceInstructions(replayGroupInstructions);
pixelRatio, source.getOverlaps(), this.declutterTree_, replayGroupInstructions, layer.getRenderBuffer());
sourceTile.setExecutorGroup(layer, tile.tileCoord.toString(), renderingReplayGroup);
}
builderState.renderedRevision = revision;