Pass instructions to executor constructor
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@@ -485,8 +485,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const replayGroupInstructions = replayGroup.finish();
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const renderingExecutorGroup = new InstructionsGroupExecutor(
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getRenderTolerance(resolution, pixelRatio), extent, resolution,
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
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renderingExecutorGroup.replaceInstructions(replayGroupInstructions);
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_,
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replayGroupInstructions, vectorLayer.getRenderBuffer());
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this.renderedResolution_ = resolution;
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this.renderedRevision_ = vectorLayerRevision;
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@@ -229,8 +229,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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}
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const replayGroupInstructions = builderGroup.finish();
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const renderingReplayGroup = new CanvasExecutorGroup(0, sharedExtent, resolution,
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pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
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renderingReplayGroup.replaceInstructions(replayGroupInstructions);
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pixelRatio, source.getOverlaps(), this.declutterTree_, replayGroupInstructions, layer.getRenderBuffer());
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sourceTile.setExecutorGroup(layer, tile.tileCoord.toString(), renderingReplayGroup);
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}
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builderState.renderedRevision = revision;
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