New TileManager
This removes all tile queueing/loading specific code from Layer.Grid and creates a new class that manages tile loading and caching.
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@@ -555,9 +555,6 @@
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}
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function test_tileBounds(t) {
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// do not defer moveGriddedTiles
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var isNative = OpenLayers.Animation.isNative;
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OpenLayers.Animation.isNative = true;
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t.plan(3);
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var map = new OpenLayers.Map("map", {projection: "EPSG:3857"});
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@@ -575,7 +572,6 @@
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t.eq(bounds.right, 0, "0 is 0, and not some super small number");
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map.destroy();
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OpenLayers.Animation.isNative = isNative;
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}
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