New TileManager
This removes all tile queueing/loading specific code from Layer.Grid and creates a new class that manages tile loading and caching.
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@@ -193,22 +193,20 @@ OpenLayers.Tile = OpenLayers.Class({
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* is to call <clear> and return the result from <shouldDraw>.
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*
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* Parameters:
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* immediately - {Boolean} When e.g. drawing was aborted by returning false
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* from a *beforedraw* listener, the queue manager needs to pass true,
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* so the tile will not be cleared and immediately be drawn. Otherwise,
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* the tile will be cleared and a *beforedraw* event will be fired.
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* force - {Boolean} No beforedraw event will be fired.
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*
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* Returns:
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* {Boolean} Whether or not the tile should actually be drawn.
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* {Boolean} Whether or not the tile should actually be drawn. Retruns null
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* if a beforedraw listener returned false.
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*/
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draw: function(immediately) {
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if (!immediately) {
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draw: function(force) {
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if (!force) {
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//clear tile's contents and mark as not drawn
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this.clear();
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}
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var draw = this.shouldDraw();
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if (draw && !immediately) {
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draw = this.events.triggerEvent("beforedraw") !== false;
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if (draw && !force && this.events.triggerEvent("beforedraw") === false) {
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draw = null;
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}
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return draw;
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},
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