Give lower z-index priority (painter's order)
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-2
@@ -4335,7 +4335,7 @@ olx.layer.VectorOptions.prototype.source;
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/**
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/**
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* Declutter images and text. Decluttering is applied to all image and text
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* Declutter images and text. Decluttering is applied to all image and text
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* styles, and the priority is defined by the z-index of the style. Higher
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* styles, and the priority is defined by the z-index of the style. Lower
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* z-index means higher priority. Default is `false`.
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* z-index means higher priority. Default is `false`.
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* @type {boolean|undefined}
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* @type {boolean|undefined}
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* @api
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* @api
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@@ -4513,7 +4513,7 @@ olx.layer.VectorTileOptions.prototype.source;
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/**
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/**
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* Declutter images and text. Decluttering is applied to all image and text
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* Declutter images and text. Decluttering is applied to all image and text
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* styles, and the priority is defined by the z-index of the style. Higher
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* styles, and the priority is defined by the z-index of the style. Lower
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* z-index means higher priority. When set to `true`, a `renderMode` of
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* z-index means higher priority. When set to `true`, a `renderMode` of
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* `'image'` will be overridden with `'hybrid'`. Default is `false`.
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* `'image'` will be overridden with `'hybrid'`. Default is `false`.
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* @type {boolean|undefined}
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* @type {boolean|undefined}
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@@ -187,7 +187,7 @@ ol.render.canvas.ReplayGroup.getCircleArray_ = function(radius) {
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ol.render.canvas.ReplayGroup.replayDeclutter = function(declutterReplays, context, rotation) {
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ol.render.canvas.ReplayGroup.replayDeclutter = function(declutterReplays, context, rotation) {
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var zs = Object.keys(declutterReplays).map(Number).sort(ol.array.numberSafeCompareFunction);
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var zs = Object.keys(declutterReplays).map(Number).sort(ol.array.numberSafeCompareFunction);
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for (var z = zs.length - 1; z >= 0; --z) {
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for (var z = 0, zz = zs.length; z < zz; ++z) {
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var replayData = declutterReplays[zs[z].toString()];
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var replayData = declutterReplays[zs[z].toString()];
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for (var i = 0, ii = replayData.length; i < ii;) {
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for (var i = 0, ii = replayData.length; i < ii;) {
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var replay = replayData[i++];
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var replay = replayData[i++];
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