Premptively load low resolution tiles
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@@ -484,9 +484,13 @@ ol.Map.prototype.getOverlayContainer = function() {
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @param {number} tileResolution Tile resolution.
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* @return {number} Tile priority.
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*/
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ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
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ol.Map.prototype.getTilePriority =
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function(tile, tileSourceKey, tileCenter, tileResolution) {
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// Filter out tiles at higher zoom levels than the current zoom level, or that
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// are outside the visible extent.
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var frameState = this.frameState_;
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if (goog.isNull(frameState) || !(tileSourceKey in frameState.wantedTiles)) {
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return ol.TileQueue.DROP;
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@@ -495,11 +499,14 @@ ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
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if (!frameState.wantedTiles[tileSourceKey][coordKey]) {
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return ol.TileQueue.DROP;
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}
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// Prioritize tiles closest to the focus or center. The + 1 helps to
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// prioritize tiles at higher zoom levels over tiles at lower zoom levels,
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// even if the tile's center is close to the focus.
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var focus = goog.isNull(this.focus_) ?
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frameState.view2DState.center : this.focus_;
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var deltaX = tileCenter.x - focus.x;
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var deltaY = tileCenter.y - focus.y;
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return deltaX * deltaX + deltaY * deltaY;
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return tileResolution * (deltaX * deltaX + deltaY * deltaY + 1);
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};
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@@ -96,7 +96,6 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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if (goog.isNull(tileGrid)) {
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tileGrid = ol.tilegrid.getForProjection(projection);
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@@ -156,19 +155,14 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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tilesToDrawByZ, getTileIfLoaded);
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var allTilesLoaded = true;
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var tile, tileCenter, tileCoord, tileState, x, y;
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var tile, tileCoord, tileState, x, y;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED ||
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tileState == ol.TileState.EMPTY) {
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if (tileState == ol.TileState.LOADED || tileState == ol.TileState.EMPTY) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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} else if (tileState == ol.TileState.ERROR) {
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@@ -246,6 +240,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z);
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this.scheduleExpireCache(frameState, tileSource);
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var transform = this.transform_;
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@@ -83,7 +83,6 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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if (goog.isNull(tileGrid)) {
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tileGrid = ol.tilegrid.getForProjection(projection);
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@@ -113,18 +112,14 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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tilesToDrawByZ, getTileIfLoaded);
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var allTilesLoaded = true;
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var tile, tileCenter, tileCoord, tileState, x, y;
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var tile, tileCoord, tileState, x, y;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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if (tileState == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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} else if (tileState == ol.TileState.ERROR ||
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@@ -224,6 +219,8 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z);
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this.scheduleExpireCache(frameState, tileSource);
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};
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@@ -18,6 +18,12 @@ goog.require('ol.layer.LayerState');
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goog.require('ol.source.TileSource');
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/**
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* @define {boolean} Preemptively load low resolution tiles.
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*/
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ol.PREEMPTIVELY_LOAD_LOW_RESOLUTION_TILES = true;
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/**
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* @constructor
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@@ -246,23 +252,6 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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};
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/**
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* @protected
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* @param {Object.<string, Object.<string, boolean>>} wantedTiles Wanted tiles.
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* @param {ol.source.TileSource} tileSource Tile source.
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* @param {ol.TileCoord} tileCoord Tile coordinate.
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*/
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ol.renderer.Layer.prototype.updateWantedTiles =
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function(wantedTiles, tileSource, tileCoord) {
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var tileSourceKey = goog.getUid(tileSource).toString();
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var coordKey = tileCoord.toString();
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if (!(tileSourceKey in wantedTiles)) {
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wantedTiles[tileSourceKey] = {};
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}
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wantedTiles[tileSourceKey][coordKey] = true;
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};
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/**
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* @param {function(ol.Tile): boolean} isLoadedFunction Function to
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* determine if the tile is loaded.
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@@ -293,3 +282,50 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
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resolution * (Math.round(center.x / resolution) + (size.width % 2) / 2),
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resolution * (Math.round(center.y / resolution) + (size.height % 2) / 2));
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};
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/**
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* Manage tile pyramid.
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* This function performs a number of functions related to the tiles at the
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* current zoom and lower zoom levels:
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* - registers idle tiles in frameState.wantedTiles so that they are not
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* discarded by the tile queue
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* - enqueues missing tiles
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* @param {ol.FrameState} frameState Frame state.
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* @param {ol.source.TileSource} tileSource Tile source.
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* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
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* @param {ol.Projection} projection Projection.
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* @param {ol.Extent} extent Extent.
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* @param {number} currentZ Current Z.
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* @protected
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*/
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ol.renderer.Layer.prototype.manageTilePyramid =
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function(frameState, tileSource, tileGrid, projection, extent, currentZ) {
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var tileSourceKey = goog.getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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}
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var wantedTiles = frameState.wantedTiles[tileSourceKey];
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var tileQueue = frameState.tileQueue;
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var tile, tileCenter, tileCoord, tileRange, tileResolution, x, y, z;
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// FIXME this should loop up to tileGrid's minZ when implemented
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for (z = currentZ; z >= 0; --z) {
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tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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tileResolution = tileGrid.getResolution(z);
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (ol.PREEMPTIVELY_LOAD_LOW_RESOLUTION_TILES || z == currentZ) {
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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if (tile.getState() == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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wantedTiles[tileCoord.toString()] = true;
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tileQueue.enqueue(tile, tileSourceKey, tileCenter, tileResolution);
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}
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} else {
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tileSource.useTile(z + '/' + x + '/' + y);
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}
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}
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}
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}
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};
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@@ -285,7 +285,6 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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if (goog.isNull(tileGrid)) {
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tileGrid = ol.tilegrid.getForProjection(projection);
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@@ -394,11 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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@@ -466,6 +461,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z);
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this.scheduleExpireCache(frameState, tileSource);
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goog.vec.Mat4.makeIdentity(this.texCoordMatrix_);
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@@ -20,7 +20,7 @@ goog.require('ol.TileState');
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/**
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* @typedef {function(ol.Tile, string, ol.Coordinate): number}
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* @typedef {function(ol.Tile, string, ol.Coordinate, number): number}
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*/
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ol.TilePriorityFunction;
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@@ -106,16 +106,20 @@ ol.TileQueue.prototype.dequeue_ = function() {
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @param {number} tileResolution Tile resolution.
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*/
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ol.TileQueue.prototype.enqueue = function(tile, tileSourceKey, tileCenter) {
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ol.TileQueue.prototype.enqueue = function(
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tile, tileSourceKey, tileCenter, tileResolution) {
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if (tile.getState() != ol.TileState.IDLE) {
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return;
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}
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var tileKey = tile.getKey();
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if (!(tileKey in this.queuedTileKeys_)) {
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var priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
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var priority = this.tilePriorityFunction_(
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tile, tileSourceKey, tileCenter, tileResolution);
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if (priority != ol.TileQueue.DROP) {
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this.heap_.push([priority, tile, tileSourceKey, tileCenter]);
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this.heap_.push(
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[priority, tile, tileSourceKey, tileCenter, tileResolution]);
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this.queuedTileKeys_[tileKey] = true;
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this.siftDown_(0, this.heap_.length - 1);
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}
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@@ -245,13 +249,16 @@ ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
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*/
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ol.TileQueue.prototype.reprioritize = function() {
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var heap = this.heap_;
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var i, n = 0, node, priority, tile, tileCenter, tileKey, tileSourceKey;
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var i, n = 0, node, priority;
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var tile, tileCenter, tileKey, tileResolution, tileSourceKey;
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for (i = 0; i < heap.length; ++i) {
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node = heap[i];
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tile = /** @type {ol.Tile} */ (node[1]);
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tileSourceKey = /** @type {string} */ (node[2]);
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tileCenter = /** @type {ol.Coordinate} */ (node[3]);
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priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
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tileResolution = /** @type {number} */ (node[4]);
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priority = this.tilePriorityFunction_(
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tile, tileSourceKey, tileCenter, tileResolution);
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if (priority == ol.TileQueue.DROP) {
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tileKey = tile.getKey();
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delete this.queuedTileKeys_[tileKey];
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