Premptively load low resolution tiles
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@@ -285,7 +285,6 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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if (goog.isNull(tileGrid)) {
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tileGrid = ol.tilegrid.getForProjection(projection);
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@@ -394,11 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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@@ -466,6 +461,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z);
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this.scheduleExpireCache(frameState, tileSource);
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goog.vec.Mat4.makeIdentity(this.texCoordMatrix_);
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