Merge pull request #962 from ahocevar/tilequeue-throttling

Bring back throttling for tile loading. r=@bartvde
This commit is contained in:
ahocevar
2013-05-06 07:31:24 -07:00
2 changed files with 29 additions and 17 deletions

View File

@@ -33,6 +33,20 @@ OpenLayers.TileManager = OpenLayers.Class({
*/
cacheSize: 256,
/**
* APIProperty: tilesPerFrame
* {Number} Number of queued tiles to load per frame (see <frameDelay>).
* Default is 2.
*/
tilesPerFrame: 2,
/**
* APIProperty: frameDelay
* {Number} Delay between tile loading frames (see <tilesPerFrame>) in
* milliseconds. Default is 16.
*/
frameDelay: 16,
/**
* APIProperty: moveDelay
* {Number} Delay in milliseconds after a map's move event before loading
@@ -251,7 +265,9 @@ OpenLayers.TileManager = OpenLayers.Class({
/**
* Method: updateTimeout
* Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop.
* Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop,
* and schedules more queue processing after <frameDelay> if there are still
* tiles in the queue.
*
* Parameters:
* map - {<OpenLayers.Map>} The map to update the timeout for
@@ -259,10 +275,14 @@ OpenLayers.TileManager = OpenLayers.Class({
*/
updateTimeout: function(map, delay) {
window.clearTimeout(this.tileQueueId[map.id]);
if (this.tileQueue[map.id].length) {
var tileQueue = this.tileQueue[map.id];
if (tileQueue.length) {
this.tileQueueId[map.id] = window.setTimeout(
OpenLayers.Function.bind(function() {
this.drawTilesFromQueue(map);
if (tileQueue.length) {
this.updateTimeout(map, this.frameDelay);
}
}, this), delay
);
}
@@ -341,8 +361,11 @@ OpenLayers.TileManager = OpenLayers.Class({
*/
drawTilesFromQueue: function(map) {
var tileQueue = this.tileQueue[map.id];
while (tileQueue.length) {
var limit = this.tilesPerFrame;
var animating = map.zoomTween && map.zoomTween.playing;
while (!animating && tileQueue.length && limit) {
tileQueue.shift().draw(true);
--limit;
}
},